Cookie Thread Act 4: katze thread

Even in BotC where you can fully talk and engage some players drop off

in Jail weā€™re giving them 24 hours after eod to decide

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Combinatorics mafia rolesā€¦

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1 shot publicly reveal a playerā€™s alignment: town mafia or mason. Town with this role risk revealing a mason to hunt for a mafiaā€¦

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can I design it with you :flushed:

Yes nya nya mya

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is mya just a typo or is it nya but may

I canā€™t decide if I want to keep Nintorā€™s ā€œjails are sacred, all jail info is accurateā€ rule. I worry things would get overwhelming otherwiseā€¦ I think in a closed setup they have to be sacred? Theyā€™re equivalent ti flips

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Itā€™s a typo but it can be the latter

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Hmmm you could play jails like a totally nornal mafia game by just jailing 1 at a time. But nobody would night die

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I think itā€™s fine to not have them be accurate as long as the ways Jail can be wrong are publically known
so like, if it was stated in the OP that thereā€™d be one wolf who shows up as town itā€™s fine IMO

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well
you could do that but mafia will probably outpace you when chasing masons then

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Yah thatā€™s why I said in a closed setup they must he sacred. Could mess with them in an open or semi open. BotC combinatorics?

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Identical roleset for mafia and masons?

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Nintorā€™s version gave both factions a factional depower, which vanillaised a player, functionally making roles able to be Killed if claimed, even if you couldnā€™t shut up the person with them

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I guess fhe question is what mechanics would enhance rhe game rather than existing for their own sake which I can only answer once the vanilla version of yhe game has been played to completion

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I have an idea :flushed: (it may be bad)

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also I think we should make an OP DM to not put roles that are possibly for a closed setup into cookie thread :joy_cat:

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Wise

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Thanks for reminding me to work on BOTC Yellow flavour, May.

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