okay
as a piece of advice, the vast majority of players do not want to play games that, with no way for them to have seen it coming, wildly alter the mechanics in game-defining ways. things like
- no evils
- evil majority
- wincon reversal
- etc.
all introduce substantial alternate dynamics to the game. this can sometimes be tolerable in Clocktower, where you know in advance what roles are on the script. it can occasionally work in Unseen games where everyone knows in advance what’s going to happen – for example in 1984 FM, where “the game might be all Blue Dragon” was explicitly part of the information that people were given when they signed up.
if you host what appears to be a normal few-hundred-player mash, while secretly making it all Blue Dragon, that’s not going to be a fun joke that people enjoy. it’ll just suck.
when you’re designing setups, your ultimate goal has to be for people to have a fun game. yes, sometimes people won’t enjoy themselves – but the point is not to get one over on your players, or to showcase your “creativity” in secretly fucking people over in ways they couldn’t have seen coming, the point is to have fun.