you’ll be fine… I must bring justice to Gotham! >:D
Omg I was Cheez-It’s first like…
I feel blessed…
:3
In mountainous, optimal play is to figure out who the villagers and wolves are. Wolves just gotta kill the villager they think is the most correct or whatever. In a cop 13er, it is optimal for villagers to figure out who the villagers and wolves are, but also the cop and to maintain the plausibility that they are the cop to the wolves so the real cop can get more checks. Wolves can no longer freely kill who they want in the night, and must hunt the cop or they lose. I understand the point you’re trying to make in that cops are so powerful they warp the game and sometimes win it literally on their own, but the game is fundamentally more complex until that moment a lot of the time.
:p
bro I have 5 days omg ,o-o,
Optimal play maybe, but PR hunting has its own weakness. In a cop13er, it’s best for the majority of villagers to just play as normal. That aside, a cop13er with or without a N1 is always going to be town sided, which loses complexity for villagers in sheer numbers.
As mentioned, I give you credit that it makes the game more complicated for wolves.
Omg @Cheez-It don’t like all of my posts, you only have 100 likes per day. Only like posts you actually like :p
(I don’t think you understand my mafia ranting haha)
I don’t lol… and! I shall like all posts bc I’m only on all day on weekdays and prob not on weekends ;-;
Omg ur so pure…
chee
If the majority of villagers play normally in a cop 13er then they usually spew themselves as Not the Cop almost immediately, and you don’t get the benefit of peeks from the cop cover meta style. But complexity isn’t just strictly about what’s optimal or what’s required, the complexity is that this new dimension of play has been created where there wasn’t one before. I have played in quirky ways as a villager in PR games because there are more opportunities to influence the game when PRs are in them.
Objectively incorrect, any good PR as cop would be able to replicate the exact same thing normal villagers do. I don’t know where you’re getting this assumption from, in addition to that, even if cop instant outs in 13er it’s still town sided from my calculations IIRC. You can play usually as both cop and villager without having to struggle from it, and if the cop dies the games complexity goes down a level without a doubt.
You eventually get to the point where, if enough PRs are added; the games complexity is entirely removed whatsoever.
well I have to go now!! I’ll be back soon!!~ <3
My claim isn’t that a cop 13er isn’t more town-sided than mountainous (it certainly is), but that is entirely besides the point I am trying to make which is that the potential complexity of the game is higher because there is a cop. Whether or not you think it’s correct for villagers to change their play is, again, besides the point. The additional complexity exists because players have reasons, whether or not you think are good ones, to play in different ways than they would in mountainous.
Furthermore, it is often incorrect to play identically from a mechanics point of view for both PRs and VTs. Depending on the power of the role, a PR is often has incentives to find themselves in the middle of the reads list of most players because they do not want to give wolves strong incentives to kill them (I’ve been n1’d as the cop when wolves explicitly thought I wasn’t the cop because I had ended up pressuring nearly all of them and was widely townread), but they also do not want to find themselves towards the bottom because it increases the risk the village might want to kill them. And also PRs usually don’t react to pressure the same way VTs do because they are burdened by the knowledge they could claim and get out of trouble. It’s literally a way I’ve hunted PRs before. Wolves and PRs can have a fair bit overlap in terms of things they do that VTs don’t because of their extra information or knowledge that they have a role or that they have teammates with a plan. I’ve made “Wolf or PR” reads before. VTs on the other hand want their PRs to live so they have incentives to emulate PR play and be careful to not say something that eliminate themselves as a potential PR. Most players are not good at this in my experience, but some are and it’s such a blow the wolves when they kill a VT who baited the kill with PR equity. I’ve been on both sides of that.
And I touched on this a bit above, but the reality is most PRs literally can’t play like they do as VT because they effectively have TMI. They just don’t know how believably act when pressured, and they have an identifiable sense of confidence and security that VTs just don’t have when sufficiently pressured. Most players cannot interact believably with their peeks because they know the alignment, and they sort of can’t show doubt in that knowledge (I would also argue that it’s super fucking bad to show any doubt in peeks as a cop because you absolutely do not want players doubting who you peeked when you die). It’s the same shit when people say that you should try to play the game as a wolf the same way you play as a villager because 1) you can’t 2) you shouldn’t. The most value a PR brings to village is not their thoughts, it’s the ability to press a button and to do so as many times as possible, and they should play in a way to maximize the number of and effectiveness of button presses. They could try to play as VT, but 1) they can’t 2) they shouldn’t.
I was only gone for 40 mins… o-o"
LMAO
HIII Eli!! (do u mind if I call u Eli or Eliz)?? :D
do eliza
or liza ig