what does that have to do with midfielding though
I was going on a tangent to answer eliza’s question about core control, which is relevant
name changed
carry on
In general, a character is considered to be a “forward” or “scorer” or “brawler” if they meet mostly the following general ideas as to their kit:
- Has abilities designed around doing a lot of damage at close range
- Has abilities that allow them to forcibly shove the core through an opposing goalie, or to mix the goalie up
- Does not have any tools to increase their own speed or reposition quickly in an unpredictable manner
- Does not have any tools to secure control of the core from a large distance away
This includes characters such as X, Asher, Juliette, Zentaro, Rasmus, Kazan, as well as Mako and Dubu when they’re not played as a goalie
can confirm this is accurate.
While a character is generally considered to be a “midfield” character if they mostly meet the following:
- Have the ability to cover large amounts of the field very quickly and unpredictably
- Have tools to redirect the core at long range to gain or maintain control
- Generally lack tools to directly beat a goalie in a head-on 1 vs 1 shoving match
This includes characters such as Ai.Mi, Estelle, Kai, Juno, Era, Luna, Vyce, Nao, Octavia, and Finii when she’s not played as a goalie
I keep misreading goalie as goblin
Some characters can be used in either role more flexibly than others - Drek’ar is usually considered a midfielder at higher elos, but across all but the highest of ranks he could function reasonably well as a scorer. Outside of Ai.Mi’s App, however, he generally lacks the killing tools more commonly associated with other brawlers.
You can certainly choose to take two characters that are more generally considered a midfielder or more generally considered a brawler, but in general the most effective team with the least amount of overlap is usually composed of one midfielder and one forward.
If you choose to run two forwards, you will often find that you lack ability to maintain control of the core over most of the field - for example, a team of Dubu goalie with an Asher and a Juliette will find that the effective range each of those characters have is too small to consistently and effectively clear the core away from his net and to one of them without it being intercepted by some projectile from the opposing midfielder or goalie.
If you choose to run two midfielders, you will often find that you lack the ability to consistently force the core through the opposing goalie, which can lead to situations where you have significant difficulty scoring despite maintaining control of the core for most of the match.
In general, the forward should aim to stay on the opponents’ half of the field as much as possible, and try to be open to receive a pass from either the goalie or the midfielder (ideally both), where they can then attempt to convert possession of the core into destroying a barrier or scoring a goal. This is because you are otherwise going to give up most of the space on the map into the opponent’s zone of control.
so essentially the ideal team would be “defense, control, attack” compared to “defense, attack, attack” or vice versa
pretty much
the reason for this is not immediately obvious but is extremely sensible when you think about it
let’s look at just the green team from that last example
you can think of each character as having a “zone of control” - an area within which they can, within under a second or so, influence the direction of the core
I’ve drawn out rough circles around the green team below
I see
you can see in this image that the full extent of Zentaro’s zone of control is not overlapping with his teammates’
That makes sense
but the dubu and the era’s zones of control do overlap