Cookie Thread Act 6: Cookie & Thread

Why…?

A cool american movie about a japanese national tragedy in japanese dub on the day of an american national tragedy sounds fitting to me idk i didnt think too much about it but it felt right

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yay Jet Lag time

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Nya

I’m trapped in class.
:weary:

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I need a toned-down :weary:.

My parents interrupted me so I can’t continue watching right now either

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Misery loves company.

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:pensive:

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:pensive:

Thank you for your extended review. :bowing_man:

:pensive:

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my computer FINALLY shows my chosen name when I login

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lets fsucking gooo

Cool episode (though I’d already figured out what the card at the end of the 2nd episode was so that wasn’t much of a surprise anymore)

If you’re designing something for your personal satisfaction at the expense of a player’s experience and satisfaction, then you’re going to limit how good your games can be. Evoking emotions, even negative ones, can still make for a meaningful experience, but there has to be a point to it so it makes the players satisfied by the experience. I frequently evaluate game mechanics from the perspective of “does this design creating a satisfying game play experience for the player?” If it’s only for my own amusement or to make myself feel clever, I don’t do it.

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yep

That’s exactly why I design for spec chat’s amusement.

/s

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