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How do we implement starting killer evil king
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How do we implement starting killer evil king
It has 1 ability
That’s the joke
Also it’d be a 1-shot night dayvig
Killer is not strictly necessary tho
Real
Wait
I love night dayvigs
Night gladiate bottom text
support king
passive has your night actions give death immunity
limited conversion protection night action
roleblock night action
social king
passive gives you an additional vote
yeah i got nothing for the night actions lmao
you could do the chad allies
but then you’re jarek
Make icet angry with the night actions and make them all vote manipulation
Alright gonna spitball some dumb shit.
Multiball
3x Red Wolves
3x Blue Wolves
>=15x Green Villagers
Wolves flip alignment and role, but not faction. Relative wolf faction parity of each faction can eventually be determined by roles somehow? No Fire/Ice bouncing: wolves can cross-target and double stack. Kill stacking bypasses protection.
I’m gonna use colors to signify what each role affects so Green means its limited to affecting villagers in some way, Red/Blue means its limited to wolves of that polarity, and Purple means it affects all wolves. Let’s say that colors never flip.
Village roles:
Green Vengeful Bodyguard: only kills if its target is attacked (rather then killing when they are attacked directly), and only protects if its target is a villager. (Type is diversion and there)
Green Doctor: protection only works on villagers.
Purple Doctor: protection only works on wolves.
Parity Cop (no N0): Inspects target player, and will learn if their faction is different from their previous target if they have one. (Faction parity means that a Red and Blue Wolf are different.)
Follower: observes and learns action type(s) used by target
Voyeur: observes and learns action type(s) used on target
Red Motion Detector: observes and learns if the target is Red and used an action (both are required) OR are visited by a Red player
Blue Motion Detector: observes and learns if the target is Blue and used an action (both are required) OR are visited by a Blue player
Blocker (Type is blocking.)
Green Jailkeeper (Type is protection and blocking.)
Vulernable-izer: Makes target player Vulnerable permanently. (Type is state-changing.)
Called Shot Desperado (no D1): Publicly shoot a player and name Red or Blue. If the target is a Wolf and the color you named, they die. Otherwise, you die.
Cooldown-2 Night Vigilante (has to wait 2 nights before shooting again e.g. N1 and then N4)
Red JOAT:
Blue JOAT:
Wolf Roles (each wolf faction has 1 of each)
Is this anything?
The cop mode on JOATs is dumb honestly, but I wanted a 3rd thing and liked the parallelism with the wolf JOATs but it’s super bad honestly lol
What’s the idea here?
Hm. I’m sort of talking myself out of it actually. Yeah okay. Need another town role.
A town doctor that can only heal wolves sounds about as useful as me
who will rep us after you fail in semis again?
does it go qualifiers semi or qualifiers quarters semi