Danganronpa ReWorked
Yh, I’m doing this and the main thing I’m working here is twofold.
A) Adding methods to allow successful blackeneds to keep influencing the game even after winning a trial. Like, one of the main issue that the previous game had was that a lot of people kind of didn’t want to kill because they would be out of the game regardless if they won the class trial or not, which eventually caused stalements to the game, especially since it meant that the more dynamic players would be leaving the game early on due to being the blackened.
B) Incentivizing murders in general. In addition to the previous point I’m basically adding my own personalized motives in the game rather than allowing the mastermind to pick them. That kind of made the game feel a bit too swingy as it would make the game motives swingy depending if the MM was dynamic or passive.
So here’s the main thing that’s going to set the game apart.
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A Blackened who wins the class trial will remain in the game. The player who gets executed during the trial will die regardless. How this is going to work is going to be talked about in the next point.
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Rather than binary win/lose clauses the game will be based on a point system. Ideally you want as many points as possible. The way to obtain these points are going to be through exploring the area, solving the mysteries in it, and what have you. The MM has their own methods of gaining points which will be a secret while the participants will have a public on. For example, this is going to be potential rubric for class trials.
—A spotless player who correctly votes the blackened will gain 50 points,
—The blackened who survives will gain 150 points.
—The MM will gain up to 250 points depending on how much the vote weight is on the blackened. Like if 30% votes the blackened they will only get 70% of those 250 points, for instance.
Currently my main objective is trying to solve the problem that the game posits a dilemma where a player can either try to win the earliest by killing someone early thus giving them the highest chance of victory vs. playing through the entire game. Other ideas will come shortly.