Basics
There is one victor. The goal is to either eliminate all other player, or cast a spell with the effect of winning the game.
Each phase lasts 24 hours. And turns happen simultaneously.
Actions need to be submitted 1 hour before the deadline.
All game related PMs need to include @Marluna and @Whysper
On the turn:
You have one main action, and as many sub-action as you can manage. (At the start of the game, there are no revealed sub-actions.)
Each player plays a wizard, who has affinity for one of the basic elements.
Everyone starts the game with 0 element, the same amount of HP, and 1 known spell specific for them.
There are 4 main actions.
Bidding, cast a spell, creating/learning a spell and pass. (again, you can do only one action from the four, for every turn.
Bidding:
You can bid any element.
At the end of the turn, you gain at least one of the bidded elements. You gain more, if there are more people bidding an other element.
(in case player A bids Fire, player B and C bids Water, and player D bids Earth, player A gets 2 Fire, player D gets 2 Earth and player B and C both gets 1 Water each)
Cast a spell:
You can cast any spell you know their name (it doesnât have to come from learning it). If you have enough elements, the spell will take effect at the end of the turn, otherwise you are forced to pass.
Create/learn a spell.
You can make any spell effect you want, or combine them as you want. If you describe an already existing spell, you learn it. If it doesnât exist yet, you create it.
The catch: you cannot choose the price, the host will assign a price, (and any side-effect, if it deems necessary)
Be creative, you can make any spell you want.
Pass:
Basic action which will triggered if you donât choose any other main action, or some effects might force you to pass. Also you will force to pass, if you make an illegal action. (Mainly due to a side-effect you donât know)
Each spell has 3 main component.
The cost. You can cast a spell only, if you have enough affinity for the said spell. The cost will be subtracted from your mana-pool, if the cast was successful.
The main effect: Itâs what the spell is designed to do. Part of it might be revealed publicly, after the spell was cast.
Side effect (if any): Mainly negatĂv effect of the spell, it will never be revealed publicly, unless you learn the spell.
To join the game choose a prefered element.
(the six I am usually working with are Fire, Water, Earth, Wood, Metal and Air.
You can choose other Elements, but be prepared that I can refuse them, and I will just use one of the starting elements instead.)
Playerlist
1 Apprentice (Ice)
2 Litten (dark)
3 Ruby (wild)
4 Magnus (illusion)
5 Memes (air)
6 JakeTheWolfie (Fire)
7 ElizaThePsycho (holy)