Face Your Fears (BOTC) - [2/9] - Evil Wins

its about abilities having risks, which is matched with “jurgen leitner”
i assure you most scripts are unlike this one

it does
check almanac

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Like gossip doesn’t care if it was poisoned when making a statement

Atlas is truther

For the record everyone has to be careful around buried. It wouldn’t do to miss a kill as a demon, etc etc

i’m going to be real i think i would have just preferred a weaker role with less hoops that i could at least go like “well i nominated the buried that’s my own fault” (because i know information) like it’s strong if it goes off but it’s so strong that it HAS to be inconsistant or else it just wins the game. it also just. doesn’t feel good to know retroactively that i could’ve done something if i had done Less when i was specifically told before the game to do More especially combined with “wow good misplayed every single time this game”

In BotC the number one Thing you should be doing is seeking out and communicate mechanical information - it’s not mafia where you should be completely silent about your role unless it’s immediately actionable, there’s a reason the whispers have been the most important parts of a lot of past games. This script demands it even more than most. If Good players don’t talk about their abilities and share role information, they just lose. This was a collective failure in this game on the Good team’s part

It’s more important to talk to people about your role and coordinate actions/confirmation than it even is to “play mafia” and push players/campaign for votes. It’s a mech-forward kind of game. Obviously this takes action on everybody’s part but even a player singlehandedly trying to organise people to get confirmations off is gonna be more successful than a player who just nominates and pushes based off public information

this is a script wherein basically every good ability is powerful but are also tailormade to fuck with each other if not coordinated well

the fact that good abilities fucked with each other is a direct result of the good team not being good at coordinating. which is probably a direct result of inactivity (day 1 almost ended with less than 100 posts this is crazy to me)

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A lack of proactiveness communicating mechanical information was the primary issue here. If, for example, pandora had been aware that nuto was The Buried, things would’ve gone significantly better. If The Slaughter had nominated more often to try to confirm people, things would’ve gone significantly better. If Peter Lukas had chosen different targets, things would’ve gone significantly better. You need to collectively coordinate your actions rather than pushing solely as individuals. And it means you risk telling evils your role! But you gotta do it!

BotC is a team game even more than mafia is, and that goes especially for Good. That’s not to say Good can’t get carried, but the way a Good player pulls their weight and ends up carrying instead of hindering their team is talking to other people, collecting claims, and coordinating actions. And this script especially heavily punishes trying to act alone rather than talking to other people

Games without Litten always end up like this

BOTC is not particularly a fun game for me to play because of the odds of getting some resident sleeper role like chef

I enjoy the game and the roles but there are all too many roles that are in the game that I’d rather someone else be and not me because they’re so boring I immediately lose interest

And you know if I get a role that actually does something then I don’t wanna die at least not early

good news, the demon explicitly chose not to kill you early

Apparently the demon just guessed my role and that’s why I even really got to play this game

oh right
i said this in the discord but

thank you @hazardwaste for co-hosting

he handled a lot of actions while i was sick and gave me valuable feedback

wait

serving as… a dictionary?

thats a madness break

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Pointless now but I thought so x3

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In the end it wasn’t even you xD

It was Kii telling me to