honestly I starting to dislike games where you betray people because it just doesn’t seem that fun
im honestly considering scrapping the sabo/whatever magnus called it
and just make more evil players
just make a rpg called tower of god where the elevator to the next level requires a death
they have to find the elevator, and hope that someone dies before then, and if they don’t they have to choose someone to die
We don’t need good or evil people
the majority of people will be neutral
After everyone but one person dies, the rest battle out of hell and then they fight to determine who wins
evil players will have less incentive to immediately out themselves however
that’s what they all say
alternatively we just tell them to not out
well
does getting mobbed to death sound fun?
play your part or pay the consequences
neuts can still team with them, they might want to not out that fact
yeah
i got a 10 page document full of stupid ideas
and im prepared to use all of them
it’s just toaster supreme cat leader
for context to the joy crab incident
take a juggernaut character that has to kill everyone and can get stronger by killing people
then openclaim it in chapter 1
wasn’t that marshal in dc or something
gorta in vldr2
marshal in dc was just very upfront about killing people and nobody really questioned it