Fortress Plays Imps - 10000, Gnomes - 100, Dragons - 0 (Game Over (for now))

When they are called
They will answer

honestly if we’re twiddling our thumbs for the explosives to be easier we should maybe go to crystal

there might be valuables or some way to blow up the mountain like emilia is predicting

Route:

Armory (get weapon)

Every other roll should be easier after this point since our character clearly doesn’t lift

Imps and other threats are what butchered last run

so

get armour

get explosives

???

let dragon army come in

cave the mountain in on them

if we want to we can evacuate the gnomes

which is presumably why the train is there

Seems plausible

Magnet is a uniquely useful tool to do mass AoE damage to Enemy army
Train can probably perform similar role

i have played dwarf fortress for 5 years

I am qualified to cave in a mountain

3 Likes

ok can we actually use stuff creatively?

so far this is basically just functioning as we make a decision and get told what happens

i think you’re thinking about this in the wrong way

we need an amulet of yendor

a macguffin that they want and will do suicidally dangerous things for

we put it in the deepest crevices of the Mountain and then when they all try to look for it cave the mountain in on them

hopefully we can kill any stragglers

if we are using dorf fort logic we should just make a big ass drawbridge and crush them with it

We need to dig too deep and too greedily in order to awaken the Balrog

release the clowns

get the cotton candy

Clown University will come to our aid in this dire time