Fortress Plays Imps - 10000, Gnomes - 100, Dragons - 0 (Game Over (for now))

/restart @Osieorb18

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World record

2 Likes

Yep,
Figured as much.

The woman in the clock room might be a princess.

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if at first you don’t succeed then die die die and die again

3 Likes

Game Restart 7

8

You eye the gnomeflinger suspiciously. It doesn’t look like anything you want to have any part of, but… You glance again at the cliff with all its strangely shaped entryways. You can feel your curiosity overcoming your caution.

There is a small knock on the leg of your armor. You look down to see a gnome, calling himself Tromsh, standing impatiently at your side.

“Well?..” he says, his voice oozing doubt as to your ability to handle the gnomes’ problems, and whether you even have the courage to be flung through the air to somewhere up on the cliff.

Yes! The gnomes of Mount Nevermind need help, and never mind the fact that you’ve never done anything but work in a bakery. Never mind the fact that even the smallest draconian soldier must outweigh you by a hundred pounds. Never mind that you know nothing about military matters. The gnomes are looking to you for help and, by Reorx, you’re going to try!

8A

Hoping to see something that will help you make up your mind, you climb onto the earthen platform bearing the gnomes’ steam-powered lift system, the gnomeflinger. A gnarled, muscular, leather-apron-clad gnome introduces himself as Gnowmpsh-the-Flinger-Boss.

He thrusts you toward a reclining seat, saying, “Firsttrip,hmm? Nothing,nothingatalltoworryabout. ThisisthefastestandmostreliablytestedgnomedeviceanywhereinMountNevermind. ItwasbuiltbymygreatgreatgreatgranduncleBrahmpsh,andmyfamily’sLifeQuesthasbeento makeitbetterandbetterallthetime.”

You stir restlessly under his barrage of words. Every time one of the gnomes talks to you, you hope you’ll be able to understand him, but it doesn’t seem to happen. By your side, Gnowmpsh (at least you understand that much) still talks while he pushes you into the gnomeflinger seat. You’re about to resign yourself to whatever the gnomes have in store, when you shout, “STOP!”

Gnowmpsh and the other gnomes, who have been twisting dials, checking steam valves, and shoveling coal, stop what they’re doing and stare at you, open-mouthed, incredulity on their faces.

“I’m sorry!” you say, surprised at the anguish in your voice. “But if I’m going to go through Mount Nevermind and find the things I think will help you–and me–beat the dragonarmy, I have got to understand what you’re saying! Please… talk… slowly… whenever… you… say… anything… to… me.”

The gnomes’ looks change to ones of pity and dismay. The coal shoveler clucks under his breath and you think you catch the murmured words: “Poorfellow. He’llbenohelpatall. Doesn’thavethebrainsforit, butIguesswecan’tsend himawaynow. Itwouldn’tbekindtolethimknowwerealize howweak-mindedheis.”

Gnowmpsh gently pats your hand, saying loudly, as if you were deaf, “I WILL DO THAT, YOUNG MAN. AND I WILL REMIND EVERYONE ELSE TO TALK SLOWLY, TOO!” He makes a gesture toward a less-muscular gnome working on the gnomeflinger. He’s also younger, you see, as he turns toward you and raises an eyebrow questioningly.

“Getonwithit,Knekst,” the flinger boss orders.

You watch as young Knekst gathers a number of brightly colored flags and begins making broad gestures in the air with them. Suddenly, a loud whistle sounds and you see gnomish heads popping from the many openings in the rock wall in front of you. They all watch Knekst’s signals, which quickly become faster-than-the- eye-can-see flips and twirls. You’re afraid that Knekst will twist himself into a pretzel if he keeps this up for long.

Finally, once more turning his head and giving you a look of pity combined with impatience, he sloooowwwws dowwwwwnnnnn thhhhhhe mmmmmmooootionnn ooofffff thhhhhe flaaaaaagsssss alllllmmmmmooooossst tooooo aaaaa stoooooopppp. The gnomes on the cliff all look at you, shrug their shoulders, and duck back into the cliff openings.

“THE FARTALKING FAMILY IS USING A NEW SYSTEM To SEND MESSAGES. EVERYONE KNOWS NOW TO SPEAK SLOWLY,” announces Gnowmpsh.

“Thank you,” you answer in a tiny voice.

8B

You sit in the gnomeflinger, not liking anything you see, as the gnomes around you explain what you are indeed seeing.

“Before you are five levels of cliffs. There are also two chambers that you can easily walk to without being flung.”

You seriously consider getting out or the gnomeflinger and going toward one of the areas within walking distance, but you politely wait until the gnomes are done explaining, and you get a fairly good idea of what every entrance on the cliff face means to the gnomes.

Gnomeflinger Success Chart

Days left-> 20 19-17 16-14 13-12 11-8 7-5 4-2 1
Fifth (Top) Level 5+ 6+ 7+ 8+ 9+ 10+ 11+ 12
Fourth Level 4+ 5+ 6+ 7+ 8+ 9+ 10+ 12
Third Level 3+ 4+ 5+ 6+ 7+ 8+ 9+ 11+
Second Level 2+ 3+ 4+ 5+ 6+ 7+ 8+ 11+
Lowest Level 1+ 2+ 3+ 4+ 5+ 6+ 7+ 8+

Rooms (and Misses)

Level A B C D E
Fifth The Nest (4B) The Cold (4C) The Bottle (4D) The Plant (4A)
Fourth The Magnet (3B) The Bakery (3C) The Catapult (3D) The Dark (3E) The Gallery (3A)
Third The Maze (2B) The Spark (2C) The Undead (2D) The Armory (2A) The Explosives (2A)
Second The Crystals (1B) The Military (1C) The Toys (1D) The Signals (1A)
First The Water The Clocks The Steam The Heat The Train
Walkable The Lights The Library

9A

The closer you get to the time of the dragonarmy’s invasion, the harder it is for the gnomes to concentrate on their flinging. The chart above judges your success rate for each fling depending on how many days are left before the invasion.

Each time you wish to be flung to a chamber, the host will roll a d12, then send you to the appropriate result based on the Gnomeflinger Success Chart. If you get the number you need or higher, you succeed. If you get less than the number you need, you miss your target and go to the miss location on the Rooms Chart. You may acquire extra locations while on your quest, also.

For example, if you try for A on the Top level and miss, you would reach B on the Fourth level. If you really didn’t want to go to B, you could use up half a day to return to the gnomeflinger, but remember, you don’t have a lot of time.

If you aim for the lowest level and miss, you are flung on an odd number to the library, and on an even number to the lights chamber (both within walking distance of the gnomeflinger).

Days on the chart are measured only in whole days, rounding up.

9B

The information you receive about these caverns is sketchy at best. You are only able to get hints about the places, because the gnomes tend to be very clannish even in the mountain and don’t get around much. Looking over the possible areas, you select one, tell the gnomes, and then close your eyes and hope for the best. Suddenly, you feel yourself being flunnnnnnnnnnnnnnnggggggggggggg!

2022-02-01T09:45:00Z Decision Deadline.

Mt Nevermind Worksheet

Worksheet Bookmark:

20 days remain.

Chamber # Short Description
# Blah

Other Notes:

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@Whysper @GGhana @YouButWorse @Apprentice @Ruby @Joker @Amelia @Squirrel2412 @WindwardAway @Ranta @Blizer @Arete @ElizaThePsycho

/go nest
@Osieorb18

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Die Result: 8


The Nest

122

You know there’s something important going on right in front of you, but you can’t seem to pull your eyes away from the drop at your feet. You find yourself on a ledge with nothing but open space below you. Wherever you are, you aren’t inside Mount Nevermind anymore, and your heart drops down the mountainside. Then a small, shrill squeal manages to drag your attention from infinity to the broad ledge beside you. There you see a huge, feathered griffon, devouring an imp! Well, you won’t have to worry about an imp in this place!

You study the huge eagle-headed flying lion and remember the tales you’ve heard about such beasts. This one is clearly a mother, busy brooding over her eggs—as well as all the many odd things she used in making her nest. You know that she is probably intelligent and able to speak with you. But will you speak or will you just tiptoe quietly out that door you see in the wall ahead of you?

2022-02-02T01:15:00Z Decision Deadline.

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/speak @osieorb18

Yolo

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That imp got owned

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46E

Not knowing what to say, your eye is caught by the gnome-guided flying machine in the sky, and suddenly the question pops out. “Are you teaching the gnomes to fly?” you ask the griffon.

A strange noise comes from the beast, a laugh, you guess, though you’ve never heard a griffon laugh before. “No, no. The gnomes won’t be taught anything. They have to learn it for themselves as part of their Life Quests—silly business, if you ask me. They should be raising children. But, anyway, we have a kind of lend-lease arrangement. I lend them the cliffs around here to fly from, and they lease me whatever I happen to find that will be helpful for my nest. As you can see,” she says proudly, “I have quite a collection of gnomish items. They make grand nesting materials.”

“However,”—she touches her eggs sadly—"I’m having a bit of trouble keeping this litter warm. I’m afraid I might lose them."”

Touched, you wonder if there’s some way you can help her. Roll the die.

Die Result: 10

63F

You stare at the crowded nest and wonder what would help make the eggs hatch, but nothing comes to you. Your business has always been to make eggs bake properly, not hatch.

“I’m afraid I can’t help you with that,” you say to the griffon, and she turns her back on you, spreading her wings protectively over her nest. Clearly, you’re not going to get to look at her nest. All you can do out here is signal to the gnome flying up above.

144H

The gnome, flying suspended from his amazing wings, has been watching you ever since you came out on the ledge, and he has swooped closer and closer. When you signal to him, he comes even closer, surprising you with the degree of control he has over the flying wings.

The gnome introduces himself as Da Gninci, usually called Leonardo by his friends. He and a few others like him have an agreement with the griffon by which she lets them use the cliffs in pursuit of their Life Quest of gnomeflight.

You suddenly have visions of yourself flying in one of the wings, up and around the attacking dragons, where you can single-handedly fight them in their own realm. Smiling, you ask, “Could I learn to fly one of those things?”

“Well,” replies Da Gninci, “it’s a one-gnome glider, so you have to be prepared to figure out how to fly it for yourself. I can show you how to get started, but you have to take it from there.”

You indicate that you’re willing to try, and Da Gninci lands on a wider ledge behind you. He very quickly fits you into the harness, having only to lengthen some straps to make it fit on you.

Turn to the Gnomish Machinery Figure-Out Chart. Your goal is to reach C.

Die Result: 4 → A

Continue?

2022-02-02T02:15:00Z Decision Deadline.

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/continue @Osieorb18

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Die Result: 5 → B

Continue?

2022-02-02T02:30:00Z Decision Deadline.

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/continue @Osieorb18

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Die Result: 3 → C

Phew

Screen Shot 2022-02-01 at 1.43.02 PM

121J

You study the pulleys and levers and the way the gnome has positioned you in the sling below the wings. Then, confident, you step off the cliff.

Immediately, it begins to drop, and you see the cliffside rushing terrifyingly by. Then you pull the rope on a pulley, and the plummet changes to a glide, then to forward flight, and finally, you begin to climb. Happily, you discover how to bank right and left, to turn, and climb.

By the time you land, you are in full control of the flying machine and you know you can use it in battle. It will add 3 points to your offense in the final battle. But for now, give it to the gnomes to store, and return to The Nest.


The Nest

  • flying machine :white_check_mark:
  • door in the wall ahead of you
  • Back to the gnomeflinger

2022-02-02T03:45:00Z Decision Deadline.

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/wall door @Osieorb18

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The Cold

130

Your blood starts to run cold the moment you enter the dry, cold chamber. You get just a brief glimpse of mounted monsters and mummy cases before a very lively figure rises before you from inside an enormous blood-red urn. Her lips open in what you think is going to be a grin of welcome. Instead, her sharp white fangs are revealed, the better to suck your blood, my dear.

If you want to get out now, return at once by the way you came and go to the gnomeflinger. If you think this chamber is worth the risk to investigate…

2022-02-02T04:00:00Z Decision Deadline.

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/investigate

@Osieorb18

this game is just like

Osie: ‘would you like to do this obviously lethal thing’

me: ‘yes’

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are we cowards that flee in the face of danger? no!
are we afraid of the horrors that will attack us at every turn? no!

for we! are! rye!

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56E

You move slowly through the many devices and mounted creatures scattered about the floor, keeping your eye on the vampire. Fortunately, she just stays where she is, though you can almost feel the evil in her stare sinking through your armor and into your heart. Unfortunately, you can’t watch everything at once, and so you are not prepared for the mummy that creeps up on you from your right.

You must conduct combat with the foul creature.

Rye - ≤8 for 5, then 7, then 10 DMG
Mummy - ≤15 for 4

Rye: 10 → No DMG
Mummy: 5 → 4 DMG

Rye: 4 → 7 DMG
Mummy: 2 → 4 DMG

Rye: 2 → 10 DMG

The Mummy has been defeated.

Rye Character Bookmark

Rye, the Baker

10/10 HP

0/30 possible other HP

32/40 Armor HP

Unarmored Strike: 1 dmg on 3 or less
Armored Strike: 5, then 7, then 10 dmg on 8 or less

Personal Weapons Dmg #
Blah #

Other Objects Carried:

31A

The luscious woman (Sigh, the book is from the 80s.) steps out of her urn, applauding silently as you stand over the still figure of the mummy.

“well, done, young man,” she says in sultry tones.

“I’ve been needing a new champion someone to protect and I can see that you are indeed well qualified for the job.” You feel yourself being drawn willingly—oh, so willing—toward her.

Roll the die.

Die Result: 12

48B

Your entire being becomes dedicated to protecting this beautiful woman …forever.

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I may come back to this at some point, but for now I think we can take a break. I kinda think this might be better as a voice chat game; while anarchy mode sped things up, it meant that I had to be in the thread a decent amount as the host, and the game was still moving relatively slowly.

The number of bad endings in this book is kinda insane. Geyde had compared it to Tomb of Horrors, and I think Tomb of Horrors plays favourably compared to this. I might try some other RPG, solo or not, via the forums, though. I think there’s some potential to the PBF format for an RPG like this, but there needs to be a reasonable compromise so that it’s not either a crazy amount of host commitment or insanely slow.

— Osie

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finally we die in peace

1 Like