new phone who dis
142E
You’re certain you saw a gnome and some tall, narrow, arrowlike things over in that part of the chamber when you first entered, but they’re gone now. Return to exploring the chamber.
86
If you are free to explore the chamber, you may investigate the:
- old gnome in rocker
- big machine in center
- small boxes at right
- big rockets at right
- small rockets at left
- hole in floor
- door at back
2022-01-31T09:45:00Z Decision Deadline.
22I
Two small, very heavy boxes lie on the floor at one side of the chamber. They have WARNING - DANGER signs all over them in gnomish. When the old gnome in the rocker sees you inspecting them, he says, “I wouldn’t touch that if I were you.”
If you’re willing to ignore the gnome, turn to the Gnomish Machinery Figure-Out Chart. However, if you’re going to take the gnome’s advice, return to exploring the chamber.
2022-01-31T14:00:00Z Decision Deadline.
Trying to get to C.
Die Result: 2 → A
Would you like to continue?
2022-01-31T11:15:00Z Decision Deadline.
Die Result: 11 → K
Your armor malfunctions and you fail to strike successfully in your next two combat turns.
Continue?
2022-01-31T11:30:00Z Decision Deadline.
Die Result: 6 → C
31H
You finally figure out just what is in the boxes and what it is used for. But in the process, some of the stuff explodes, doing 5 points of damage to your armor.
You may send the explosives to the storeroom to be kept for the final battle, in which they will add 3 points to your offense. For now, return to the Explosives chamber.
Rye Character Bookmark
Rye, the Baker
10/10 HP
0/30 possible other HP
35/40 Armor HP
Unarmored Strike: 1 dmg on 3 or less
Armored Strike: 5 4, then 7 6, then 10 9 dmg on 8 or less
Personal Weapons | Dmg # |
---|---|
Blah | # |
Other Objects Carried:
86
If you are free to explore the chamber, you may investigate the:
- old gnome in rocker
- big machine in center
- small boxes at right
- big rockets at right
- small rockets at left
- hole in floor
- door at back
2022-01-31T14:30:00Z Decision Deadline.
Stepping off for now.
Finally a nugget in this pile of CRAP
Heard.
/examine floor hole @Osieorb18
130C
%%%
106G - DRACONIAN BOOKMARK
Before anything else happens to you in this chamber, you find yourself facing a draconian fighter of unusual size and obvious strength. It must be a scout for the advancing dragon army.
However, the creature is sound asleep by a strange volcanic vent that is oozing a green mist. You could check out the creature, or just leave, positive that the gnomes can handle a sleeping monster.
2022-01-31T23:00:00Z Decision Deadline.
Hmm?
Will we just be knocked out by the green mist if we go closer to the scout?
For Science !!!
/check out the creature @Osieorb18
death speedrun any%
90B
As you near the sleeping draconian, a bit of the green mist wafts up into your face. Roll the die.
Die Result: 10
66B
The mist strikes you and you fall from the effects. The gnomes around you try to revive you, but it is an impossible task. A wise philosopher of the gnomes says that it takes a princess to wake you. If you’ve met one on your journey through the mountain, the gnomes fetch her, and the spell of the gas is negated; return to your quest. Otherwise, you sleep for centuries in the hidden passages of Mount Nevermind.
Restart? (I think we’ll call it the last restart for a while; if we die again I’ll take a break before starting this up once more.)
2022-02-01T04:45:00Z Decision Deadline.