Oh, Nest would be good sometime. We never did make it there.
good point, better we find out now instead of later.
plus we probably do want the imp repellent still.
It will be easier to have all the bottle room stuff together when we scroll up and look for stuff
Ahh yes, might as well pick that up right away
Die Roll: 8
134
You think you may have entered a store, a bottle and jar store, but if so, no one is there to sell you anything. You’re staring, amazed, at the many different sizes of bottles—from tiny little vials that might contain magical potions to huge storage jars nearly as big as yourself—when a small creature suddenly hops into sight on top of a jar, jibbers something angrily, and attacks you. It’s another imp!
You have no alternative but to fight it.
121I
You have decided to take on the imp in this area. The creature is small, but you have heard legends about its magical powers of destruction. You can also see a barbed tail covered in some sort of green goo. Your mind races over the battling choices, and you pick what you hope is the right fighting plan:
A — Rush in swinging, trying to crush the imp with your power punch.
B — Stand back and start throwing whatever is handy, to try to knock the small creature out, so you don’t have to face what could be a poisoned tail.
C — Try shouting, and waving your powered-armor arms to just scare it out of the area.
D — Catch or at least shoo away the imp, with the help of the gnomes with and near you.
2022-01-25T07:15:00Z Decision Deadline.
@Whysper @GGhana @YouButWorse @Geyde @Apprentice @Ruby @Joker @Amelia @Squirrel2412 @WindwardAway @Ranta @Blizer @Arete
but what were those ghosts, they fucked us up quick
Maybe we should put them in the jug like you mentioned. Maybe they belong there but someone separated them.
If we return them to the jug, they might like us
maybe we put the jars together and then look at the jug to see if we can do anything with that.
but we don’t open the jars immediately of course
osie, if we know what an item does already, do we have to investigate it again to get the option to take it.
like the dragon jars. We know that we want it, so can we just give them to our backpacks.
or do we have to still investigate it so that rye learns what it does.
113H
You begin throwing rocks and unknown machines at the imp, and to begin with, it works great. You only do 3 life points of damage per hit, but you don’t have to worry about a poisoned tail. The imp does try to hit you, but you can usually duck the tail. Every time the imp hits, subtract the normal damage it does, then roll the die. On a roll of 11-12, an additional effect occurs. On lower rolls, just continue the battle.
Rye: ≤8 for 3
Imp: ≤6 for 3
Rye: 9 → No DMG
Imp: 11 → No DMG
Rye: 3 → 3 DMG
Imp: 2 → 3 DMG
Roll → 12
125E
The poisoned tail strikes at your throat and hits. You had no idea the imp could jump so high! You feel the green goo coursing through your veins, numbing your heart and arms. The poison does an extra 5 points of damage, subtracted from your lifepoints, not your armor. Continue the battle, if you live.
Rye: 11 → No DMG
Imp: 12 → No DMG
Rye loses 1 life from Poison.
Rye: 2 → 3 DMG
The Imp has been defeated. You quickly heal yourself of the poison.
Rye Character Bookmark
Rye, the Baker
4/10 HP
0/30 possible other HP
37/40 Armor HP
Unarmored Strike: 1 dmg on 3 or less
Armored Strike: 5, then 7, then 10 dmg on 8 or less
Personal Weapons | Dmg # |
---|---|
Blah | # |
Other Objects Carried:
134
If you are free to explore this chamber, you may investigate the:
- large storage jar in center
- ring-topped jar
- loose bottle assortment
- horse’s-head bottle
- floating jug on floor
- two dragon jars
- glowing brass bowl on second bottom shelf
- floating bowls on first and fourth shelves
- glowing jar on 3rd shelf
- arm coming from bowl
- dark tunnel at back
2022-01-25T07:15:00Z Decision Deadline.
@Whysper @GGhana @YouButWorse @Geyde @Apprentice @Ruby @Joker @Amelia @Squirrel2412 @WindwardAway @Ranta @Blizer @Arete
47B
Above both the top shelf and the fourth shelf down float two small covered bowls. They look as if they belong together, so you bring the top one down and place it in the air beside the other.
If you want to just let them float there, return to exploring the Bottle Room. Or you can open them.
2022-01-25T07:15:00Z Decision Deadline.
@Whysper @GGhana @YouButWorse @Geyde @Apprentice @Ruby @Joker @Amelia @Squirrel2412 @WindwardAway @Ranta @Blizer @Arete
134
If you are free to explore this chamber, you may investigate the:
- large storage jar in center
- ring-topped jar
- loose bottle assortment
- horse’s-head bottle
- floating jug on floor
- two dragon jars
- glowing brass bowl on second bottom shelf
- floating bowls on first and fourth shelves
- glowing jar on 3rd shelf
- arm coming from bowl
- dark tunnel at back
2022-01-25T07:15:00Z Decision Deadline.
@Whysper @GGhana @YouButWorse @Geyde @Apprentice @Ruby @Joker @Amelia @Squirrel2412 @WindwardAway @Ranta @Blizer @Arete
122F
The small floating bottle by the huge storage jar is an ever-full potion bottle containing one gnome’s supply of scented moustache wax.
Return to exploring the Bottle Room.
134
If you are free to explore this chamber, you may investigate the:
- large storage jar in center
- ring-topped jar
- loose bottle assortment
- horse’s-head bottle
- floating jug on floor
- two dragon jars
- glowing brass bowl on second bottom shelf
- floating bowls on first and fourth shelves
- glowing jar on 3rd shelf
- arm coming from bowl
- dark tunnel at back
2022-01-25T07:15:00Z Decision Deadline.
@Whysper @GGhana @YouButWorse @Geyde @Apprentice @Ruby @Joker @Amelia @Squirrel2412 @WindwardAway @Ranta @Blizer @Arete