What is Grand Idea?
Grand Idea is a concept where the community submits their own uniquely created classes, which hosts can then rand a pool from and create game.
What’s different about this? Why?
GI Mafia has worked best in the past when there is at least some semblance of balance and coherency within the classes created. Often times however classes are submitted that completely throw that off course, making the game borderline unplayable. This thread will be curated by a team of people, similar to Chair of Deception. Expect the potential for edits and/or removal for certain roles.
What are the rules put in place?
Here’s a list:
- Your class must be numbered properly.
- Your class must have one of the 6 class types found in Chair of Deception: Killing, Offensive, Social, Support, Investigative, Special.
- Your class should not alter the mechanics of the game.
- Your class should be able to function regardless of who is in the game.
- Your class, if it can kill or convert, should be limited in its capacity to do that. Submissions which can kill or convert nearly every phase from the beginning to the end of the game are likely to be nerfed. Roles with conversion are expected not to be able to convert multiple times.
- If you believe that your role does not need to be different between its town/scum versions, consider making the role Town/Mafia. I (Geyde) will go through the thread periodically and split it into Town and Mafia roles.
- Neutrals must have clearly defined and achievable win conditions. Any class that does not share the exact town or mafia wincons is considered a neutral.
- Classes will have standardized wincons, as seen below:
TOWN (uninformed majority): Defeat all members of the Informed Minority and any neutrals that directly oppose your win condition.
MAFIA (informed minority): Gain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.
TOWN/MAFIA: Defeat all members of the Informed Minority and any neutrals that directly oppose your win condition. / Gain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.
Neutral: varies by case to case basis
Cards should be formatted like below. Class numbers are one more than the class before it.
Any colors may be used for cards with the exception of Town/Mafia roles which should use Yellow. Try not to use red for town roles and green for mafia though. That’s confusing.
1
Chloe does (Not) have power here :)
Town/Mafia Social
You, however, don’t (Passive) - You have no abilities, just your vote and your voice.
Defeat all members of the Informed Minority and any neutrals that directly oppose your win condition. / Gain parity with the Uninformed Majority and defeat any neutrals that directly oppose your win condition.