512
Post Number
Town Protective
Protect (Night) - Give target a 0.8% chance to survive anything tonight. Stackable. 512 uses.
Post Number (Passive) - Protect can be used up to 700 times in a night.
Town wincon.
512
Post Number
Town Protective
Protect (Night) - Give target a 0.8% chance to survive anything tonight. Stackable. 512 uses.
Post Number (Passive) - Protect can be used up to 700 times in a night.
Town wincon.
513
Contest Organizer
Neutral Social
All The World’s Your Stage (Night) - Create a theme of no more than 50 characters, accompanied by a description of no more than 500 characters. At the start of the next day phase, this will be publicly announced, and all other players will have the opportunity to submit a song of their choice. At the end of the day, you will receive a playlist of all submitted songs. You will not learn who submitted which song. - Unlimited uses
The Brightest Stars in the Sky (Night) - Select a playlist of at least six songs, and order them from best to worst. The top three contestants will randomly be distributed a vig shot, a 1x conversationalist shot, or a 1x track. Similarly, the bottom three contestants will randomly be RBed, delayed, or made loud. The winner of the contest will be publicly announced and cannot be voted out the following day. If you are RBed while using this ability, it is refunded to you, but you cannot use this ability the following night. - 2 uses
Have two contest winners declared.
514
Cookie thread
Town Support
Cookie Thread (Passive) - You may only post full quotes from past cookie threads (with the exception that you can also make posts that vote for valid players and have no other text).
Cookie (Night) - Give a player a cookie. They will be able to eat the cookie at any time. It tastes good. - Infinite Uses
Town Wincon
515
Sus Pumpkin
Town Special
Sus (Passive) - Players who are “sus” might survive execution & be safe from the Mafia factional kill.
Town wincon
516
517
518
Event Designer
Town Social
Get Together (Night) - Create an event that will take place tomorrow at the start of the day as long as the hosts agree. Then think of an item that a victorious player will receive, the hosts must agree to this being a fair prize. The hosts can agree or disagree before the night ends allowing you to change and modify. - Infinite Uses.
Town wincon.
519
Event Designer
Mafia Social
Get Together (Night) - Create an event that will take place tomorrow at the start of the day as long as the hosts agree. Then think of an item that a victorious player will receive, the hosts must agree to this being a fair prize. The hosts can agree or disagree before the night ends allowing you to change and modify. - Infinite Uses.
Mafia wincon
520
Pot of Greed
Neutral Killing
I cast Pot of Greed (Passive) - At the start of the day 1, a Pot of Greed is added to the playerlist inbetween any two numbers you choosing. Each night, two Pot of Greeds are added to the playerlist inbetween two random numbers. Pot of Greeds count towards playercount as mere flavour and do not interfere with winconditions such as your own.
That’s not what it does (Night) - Choose a Pot of Greed on the playerlist, destroy it and choose a player above or below the Pot of Greed, attack them. - Infinite Uses.
Make it to Final 4. Normal NK wincondition.
521
Regigigas
Neutral Killer
Slow Start (Passive) - Your abilities are locked until the start of Night 3. When you start, you are able to use multiple abilities per day and night.
Payback (Passive) - When a day ability is used on you, learn what it was and choose a player, you will use it back on them if it is the correct player.Protect (Day) - If you are attacked tonight, you will instead survive. - 2 uses.
Confuse Ray (Night) - Choose a player, they will instead target a random player tonight. - Infinite Uses.
Crush Grip (Night) - Choose a player, they die. - Infinite Uses.Make it to final 4, Average NK wincon stuff.
522
Cursed Soul
Neutral Special
Wandering Spirit (Passive) - You must take an action every night. If you do not, a random target is chosen for you. You are occupation immune, and Soul Swap cannot be prevented in any way, except by dying that night. You are not redirect immune.
No Purpose (Passive) - All players who started as this class share a factional chat, and a one-shot factional kill. Passive kept on class change. Once all players with this role are dead, all members of your faction leave the game.Soul Swap (Night) - Target a player. One of the following occurs. Infinite uses
- You swap roles but not alignment with the targeted player.
- You swap roles but not alignment with a randomly chosen non-targeted player.
- You swap roles but not alignment with the targeted player. You think you become a different role, but its abilities have no effect. If they would have an effect, your real role is revealed - until then, your real role does nothing.
- You swap roles but not alignment with a randomly chosen non-targeted player. You think you become a different role, but its abilities have no effect. If they would have an effect, your real role is revealed - until then, your real role does nothing.
- Your target becomes your role (but keeps their alignment), and you become a random role (with your previous alignment). You cannot become an already existing unique role.
Kill all players who have the Cursed Soul role, while ensuring at least one player aligned with your faction survives.
523
Adventurer
??? Special
Wandering Spirit (Passive) - You must take an action every night. If you do not, a random target is chosen for you. You are occupation immune, and Soul Swap cannot be prevented in any way, except by dying that night. You are not redirect immune.
A Purpose Found (Passive) - The host determines your alignment at gamestart - it must be an alignment present in the game (Town, Mafia, Jackals, etc). They also choose a role - when you use Soul Swap tonight, you’ll become this role and either your target or a random target become a Cursed Soul (522).Soul Swap (Night) - Target a player. One of the following occurs. Infinite uses
- You swap roles but not alignment with the targeted player.
- You swap roles but not alignment with a randomly chosen non-targeted player.
- You swap roles but not alignment with the targeted player. You think you become a different role, but its abilities have no effect. If they would have an effect, your real role is revealed - until then, your real role does nothing.
- You swap roles but not alignment with a randomly chosen non-targeted player. You think you become a different role, but its abilities have no effect. If they would have an effect, your real role is revealed - until then, your real role does nothing.
- Your target becomes your role (but keeps their alignment), and you become a random role (with your previous alignment). You cannot become an already existing unique role.
Fulfill your alignment’s win condition.
524
Gen 2 Snorlax
Mafia Killer
fuckign RUN. you need to get out of here NOW. im fucking serious this is life or death. gen 2 snorlax is coming to beat the shit out of you. it has 6 fucking moves somehow this is god damn serious please helpThe Undisputed Eternal King (Passive) - Whenever a target of yours would survive one of your attacks due to a protective effect, spend 1 Offense Charge to bypass 1 protective effect. You start with 1 Offense Charge.
Leftovers (Passive) - Whenever you would die due to something other than execution, consume a Bulk Charge to survive. You start with 1 Bulk Charge.
Rest (Day) - Cure all negative effects affecting you. Gain 1 Bulk Charge. Fall Asleep for the next 2 nights. While Asleep, you may not submiit any actions other than Sleep Talk. - Infinite uses.
Sleep Talk (Night) - Can only be used while Asleep. Use Curse, Thunder, Earthquake or Double-Edge, chosen at random, againsat your target, even if that ability is out of uses. - Infinite uses.
Curse (Night) - Gain 1 Bulk Charge and 1 Offense Charge. You would lose speed, but your speed tier is shit anyway, so who fucking cares? - Infinite uses.
Double-Edge (Night) - If your target is Support or Investigative, they die. You automatically use Rest the day after using this move, unless you are already Asleep. - 1 use.
Earthquake (Night) - If your target is Social or Offensive, they die. If your target’s class depicts a Flying-type Pokemon, they will always be immune to this effect. - 1 use.
Thunder (Night) - If your target’s type is Killer or Special, they die. This ability has a 30% chance of missing. Fuck you. - 1 use.
Mafia win condition.
525
Gen 4 Machamp
Town Offensive
LETS GO GAMBLING! aw dang it. aw dang it. aw dang i- what the fuck do you mean this is ubers in DPP
Dynamic Punch (NIght) - Has a 50% chance of inflicting Confusion against your target for 2-5 nights, the length selected at random. While Confused, there is a 50% chance that any actions performed will fail. If your target has the ability to kill another player with their abilities, if Confusion would cause an action to fail, it additionally has a 50% chance to kill the Confused player. - Infinite uses.
No Guard (Passive) - i lied about the first coinflip, Dynamic Punch always hits.
Town win condition.
526
The Dame Da Ne Guy
Mafia Killer
Why Can You Carry So Many Healing Items (Day/Night) - Heal yourself. - 16 Uses
Tiger Drop (Night) - Each night, choose a player. Negate all damage from them and kill them if they attack you.
Mafia win condition
527
Free Will is a Myth, Religion is a Joke
Town Offensive
Who Wrote This Shit (Passive) - Immune to roleblocking and redirection.
We are all Pawns, controlled by something greater. Memes, the DNA of the Soul (Night) - Choose two players. They are redirected toward each other. This does NOT redirect the factional kill because fuck you.
Town wincon
528
Vanilla Town
Town Social
You have no abilities.
Town wincon
531
Possessed
Town Special
Vessel of Chaos (Passive) - You passively gain the abilities and passives of all Neutrals that die by execution. Your win condition cannot change this way.
Town wincon