/in I guess
I have to support games with (pseudo) serial killers
explain
3 alignments
town (wins by removing coven and jackal), coven (wins by parity with town and removing jackal), jackal (wins by parity)
Jackal as part of the rand makes a member of the town and a member of the coven win with them instead. The jackal knows who they are, they know each other but they don’t know the jackal. Jackal is immune to death (attack) once. Appears as town if one of the recruits is dead. The jackal Can’t attack n1. If the jackal dies, the town recruits gains a even night attack that can be used with other actions
Coven can once per game collectively vote to execute one of their own, provided that three or more are alive. Also can’t just out their fellow coven members, but can bus. (Like in normal mafia games.) Coven also receives and should submit their actions in their role PM
(Surely this is enough explanation nya)
Yes
Nodnod
its jackal time so im get recruits it makes big power for win good than needs win tie for learn and make reads brain omlette for good taste
in
Filling the rest of the Playerlist with clones of bystander. Good luck
yay
so fx🐺
Shrooms and paprika
fljlljohn john join
im thinking abt it but im nervous cuz school starts on the 24th
maybe when it’s closer to filling I’ll revisit this
just flank god
I dont understand you
JACKAL RETURNS
Please let this fill
/In.
I’ve decided to become bold and dangerous.