∘ ☙ Kakegurui: Compulsive Gambler Mafia ❧ ∘
Created by @Rhea and @Prophylaxis. Hosted by @Rhea and @N.1 on @HyakkaouAcademy. Reviewed by @Zone_Q11.
Video contains suggestive content.
⚀ Basic Information
Fifteen players. Experimental*. Closed-setup. Role madness. Reveals on all deaths. 48 hour days, 24 hour nights. Follow the Forum Game Rules.
(*Investigative information may not be reliable. Rolecards will not directly lie, but they may have hidden interactions not visible to their owner. Flips are accurate. Third parties may or may not exist.)
Be ready to gamble. This game will contain RNG elements, which will be visible to and rolled in front of players using Discobot. Reward does not come without risk.
Night actions must be submitted in role PMs at least two hours before phase end, or they will be denied. Day actions will take effect 24 hours after the day begins and must be submitted at least 30 minutes before the middle of the day. This game will follow Natural Action Resolution. Action loops will, of course, be resolved randomly.
Claiming your role ability/host communications, paraphrased, or your assigned character is permitted, but do so at your own risk. Mechanics may make claiming dangerous. Flavor is not alignment-indicative, but abilities are based on flavor. Claiming, hinting at, or attempting to game exact rolecard or ability message text is not allowed.
⚁ Voting Mechanics
Each day, players in the game may vote for who to execute. At the end of the day, the player with the most votes will be executed. Players are permitted to vote for themselves or for no execution. Ties will be resolved randomly.
All day actions are submitted during the first half of the day and processed at mid-day. During the second half of the day, the phase will end immediately if any player has over half of the living votes. If all players privately agree to skip the remainder of any phase, it will end as soon as the hosts are available.
Some roles may place hidden votes not seen in the public votecount. Players will learn if there are any hidden votes placed on them when the day starts. No hidden votes can be placed mid-day. Hidden votes will not count for majority.
If the mafia would reach parity on an incorrect execution, all votes will be locked, and all vote manipulation abilities will be disabled.
⚂ Special Mechanics
In the first 24 hours of each day, each player may choose a player and bet that they will flip non-town. These bets will be placed privately in each player’s role PM.
Each day, the first X submitted bets on a given player, where X is the number of living players / 4, rounded down, will be recorded. At the 24-hour mark, players will learn if their bet was counted or not.
When a non-town player is executed, players who submitted successful bets on them that day will receive a boosted action the following night.
Each role will come with its own specific boosted action, visible to players when they receive their card.
⚃ The Mafia
Mafia communications and kill submission will take place on Discord. This chat will be available to living mafia members at all times.
The mafia have a factional kill, which is optional and assigned. It can be performed alongside other actions.
Before Day One begins, the mafia may freely choose to swap their roles between themselves.
The mafia win when they reach parity with the remaining players and defeat any other players with opposing win conditions. The town win when only town-aligned players live. Third parties, if they exist, have an unknown win condition.
⚄ Players
- 🂡 @Aleph
- 🂢 @Frostwolf103
- 🂣 @lol
- 🂤 @tutuu
- 🂥 @beancat
- 🂦 @catbae
- 🂧 @bystander
- 🂨 @Ash
- 🂩 @Marluna
- 🂪 @Leafia
- 🂫 @Kiiruma
- 🂭 @Magnus
- 🂮 @childe
- 🂬 @Chomps
- 🂠 @Hippopablompoyeetus
⚅ Backups
- 🂱
- 🂲
- 🂳
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🂴
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⚀ Spectators
- 🃑 @May
- 🃒 @benguinedparbecue
- 🃓 @Zugzwang
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🃔 @Zugbot
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