Knight-Errant - A Normal Game (For Once)
Hosted by @Garfooled
Co-hosted by @Litten
Reviewed by @ElizaThePsycho
Knight-Errant is an 18 player semi-open setup designed by Alduskkel.
It is based on the fact that the 2 power roles for both mafia and town will be randomized in the L shape of the Knight chess piece.
From the table below:
For example, if there is a Town 3-Shot Commuter and a Mafia Even-Night Watcher, then there must be a Mafia Bulletproof and Town Gunsmith.
(Or Mafia Godfather + Town Cop)
Rules:
- Follow the Forum Game Rules. (This includes: no excessive AtE, no personal attacks, no angle shooting and all of the other obvious stuff that can be found linked.)
- Must meet the minimum of 10 posts every 24 hours or you will be replaced.
General Mechanics:
- Godfathers are investigation immune to Cops. Godfathers are not bulletproof.
- Setups with both a Cop and a Gunsmith wonât appear in the game.
- The Serial Killer receives 1-shot abilities according to the setup that was selected, plus a 1-shot Bulletproof (if a bullet proof is a PR, they instead of gaining another vest, gain a 1-shot Strongman kill if the power roles randomized include a Bulletproof role. The 1-shot Strongman kill is not an additional kill, it just modifies the Serial Killerâs normal kill.) Cop inspects Serial Killer as guilty.
- Serial Killer wins in a 1v1v1.
- Any Mafia member can carry the factional kill.
- Mafia roles can only take one action per night, but the Serial Killer can take two per night.
- Overall, the setup is 13-4-1.
- Majority vote is active. Ties are randomized.
- Actions lock an hour before EoD.
- 48 hours for day, 24 hours for night.
Rolelist:
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Town Mason
Town Mason
Town Power Role
Town Power Role
Mafia Goon
Mafia Goon
Mafia Power Role
Mafia Power Role
Jack-of-all-trades Serial Killer
The Rolecards
Town
Vanilla Town
Abilities: You have none, only your vote and your voice.
Win Condition: You win when all threats to the Town have been eliminated. Namely the Mafia and Serial Killer.
Town Mason
Abilities: You know [REDACTED] is a member of the town and your fellow mason! You have a private discord server to communicate with them at all time.
Win Condition: You win when all threats to the Town have been eliminated. Namely the Mafia and Serial Killer.
3-Shot Commuter
Abilities: You may choose to âleave townâ for the night, making all actions used on you useless. You will still die to the 1-shot strongman. (3 uses)
Win Condition: You win when all threats to the Town have been eliminated. Namely the Mafia and Serial Killer.
Town Gunsmith
Abilities: Each night learn if your target owns a gun. (All mafia members will have one, Town Cops and Gunsmiths also carry guns. The serial killer does not.)
Win Condition: You win when all threats to the Town have been eliminated. Namely the Mafia and Serial Killer.
Town Cop
Abilities: Each night visit a player to find out if they are innocent or guilty. (The Mafia and Serial Killer will show up as guilty. A Godfather or a Serial Killer using their 1-shot godfather will show up innocent.)
Win Condition: You win when all threats to the Town have been eliminated. Namely the Mafia and Serial Killer.
Town Tracker
Abilities: Each night you can follow someone to learn who they visit.
Win Condition: You win when all threats to the Town have been eliminated. Namely the Mafia and Serial Killer.
Town Jailkeeper
Abilities: Each night you can target a player to jailkeep, That player will be protected from kills but also be unable to perform their night actions that night. You may not jailkeep the same player consecutively.
Win Condition: You win when all threats to the Town have been eliminated. Namely the Mafia and Serial Killer.
Town Bulletproof
Abilities: You are immune the first time you are attacked, except from the Serial Killerâs 1-shot strongman.
Win Condition: You win when all threats to the Town have been eliminated. Namely the Mafia and Serial Killer.
Town Roleblocker
Abilities: Each night you can visit a player and that playerâs night action will fail. (asides from the 1-shot strongman from the Serial Killer)
Win Condition: You win when all threats to the Town have been eliminated. Namely the Mafia and Serial Killer.
Town Doctor
Abilities: Every night you can heal a player, preventing them from dying tonight. You may not heal the same player consecutively.
Win Condition: You win when all threats to the Town have been eliminated. Namely the Mafia and Serial Killer.
Mafia
Mafia Goon
Abilities: You have none, but you may carry the mafia factional kill if you wish.
Win Condition: You win when the Serial Killer is dead and your faction gains half or more of the townâs population.
Mafia Bulletproof
Abilities: You cannot die at night, except by the Serial Killerâs 1-shot strongman.
Win Condition: You win when the Serial Killer is dead and your faction gains half or more of the townâs population.
Mafia Roleblocker
Abilities: Each night you can visit a player and that playerâs night action will fail. (asides from the 1-shot strongman from the Serial Killer)
Win Condition: You win when the Serial Killer is dead and your faction gains half or more of the townâs population.
Mafia Godfather
Abilities: Unlike your fellow mafioso, you will show up innocent to cops.
Win Condition: You win when the Serial Killer is dead and your faction gains half or more of the townâs population.
Mafia Even-Night Watcher
Abilities: Every even-numbered night, you may target a player and learn anyone who visits that player that night.
Win Condition: You win when the Serial Killer is dead and your faction gains half or more of the townâs population.
Serial Killer
Jack of All Traders Serial Killer
Abilities:
Kill (Unlimited uses): Stab someone to death, you can do this alongside with your other 1-shot abilities.
Bulletproof (1-shot): You are immune the first time you are attacked.
Town PR#1 (1-shot): [REDACTED]
Town PR#2 (1-shot): [REDACTED]
Mafia PR#1 (1-shot): [REDACTED]
Mafia PR#2 (1-shot): [REDACTED]
If you would gain another bulletproof vest due to PR abilities, the extra vest is a 1-shot strongman instead:Strongman (1-shot): Guarantee the success of your kill tonight, bypassing anything that would stop it, even a commuter.
Win condition: You win when everyone else has died, or when this outcome is inevitable and unstoppable.
Playerlist:
- @ElizaThePsycho
otterpopdBionicSomeoneFrostwolf103Hazardwaste- @Kiiruma
Arctic (formerly Crescent)RheaLeafiaSirDerpsAlotSultanOfSlamDec- @Brakuren
- @Millium
MarlunaAchromaticZugzwang
Milestones:
1. Someone is executed.
2. Arctic replaces Crescent.
3. Frostwolf103 & Zugzwang are killed.
4. Achromatic is executed.
5. Bionic is killed.
6. Dec is executed.
7. SirDerpsAlot & Hazardwaste are killed.
8. Marluna is executed.
9. otterpopd & Rhea are killed.
10. Arctic is executed.
11. SultanofSlam is killed.
12. Leafia is executed.
Graveyard:
1. Someone â Vanilla Town
2. Frostwolf103 â Vanilla Town
3. Zugzwang â Vanilla Town
4. Achromatic â Mafia Even-Night Watcher
5. Bionic â Town Cop
6. Dec â Vanilla Town
7. SirDerpsAlot â Vanilla Town
8. Hazardwaste â Town Tracker
9. Marluna â Mafia Bulletproof
10. otterpopd â Town Mason
11. Rhea â Town Mason
12. Arctic â Serial Killer
13. SultanofSlam â Vanilla Town
14. Leafia â Vanilla Town