Last poster before threadlock gets a cookie (cookie thread (Part 7)) (Part 8)

Ye, but IIRC I was around S3 or S4.
Definetely nowhere near S6 or S7.

I dont think the us is the most progressive with queer equality. Its def up there, i wouldnt guess that its #1

2 Likes

Whats your guess for #1?

1 Like

its literally a farming simulator its the manliest game ever

1 Like

Dear Santa, for this Christmas my wish is that you turn orange into a femboy

2 Likes

100 HP and 100 MP is tough. I prefer 100 HP and 10 MP.
Bigger health pool to work with. Lesser mana pool to exploit.
Scarce MP; every point matters. “Medium-sized” HP. Arguably double the amount than what one would be uncomfortable with.


Kuuga. Agito. Ryuki. Faiz. Blade.
Hibiki. Kabuto. Den-O. Kiva. Decade.
Double. OOO. Fourze. Wizard. Gaim.
Drive. Ghost. Ex-Aid. Build. Zi-O.

Darn good jingle is still inside my head. Kekeke.


Though “they” may bend the world as “they” please, “they” cannot influence you directly.

There are others with traits that “they” cannot influence.

2 Likes

What about 10 hp 100 mana?

1 Like

Alignment Cop.
Doctor.
Doublevoter-izer.
Neighbor-izer.
Roleblocker.
Vigilante.

Even with an Indecisive modifier, they are all still within bounds of “yes or no”…

If I want to throw even more whacky swinginess into this mess, then I’d need undeterminable results. (Which, of course, will never get approved.)

Role Cop.
Redirector.
Tracker / Watcher.

…these are all still “too generic”.
I have forgotten roles with crazy abilities.
It’s either that, or those roles are not versatile enough.

according to google its iceland. iceland also has less than 400k population. doesnt count, noone lives on that abandoned iceberg

1 Like

To be honest, it depends on how much damage the enemy deals. If it’s 1 to 2 100 hp is a lot, if it is aroind 5 to 10, 100 is fine, and if it is over 100, it really doesn’t matter, if I jave 50 or 100 hp…

(I sometimes playing games with Qa and Qi damages… so a simple +100hp doesn’t really matter anymore.)

That’s just a mess.

Few HP means that they are precious, but unlike 100 HP, I can’t give the attackers damage-dealing options with high numbers. Instead, I’d have to give them like 2~4 damage options, which don’t look neat IYAM.

100 MP means they are disposable, and gives more room for abilities with odd numbered costs. For instance, you can fit six shots of abilities costing 15 MP in a 100-sized MP, but what the heck would cost six shots for it to be useful?
If this was HP instead, and there were attacks taking 15 HP each, then you can say the player can resist up to 7 times, but MP is used for abilities, and unless players can use their abilities multiple times in one phase, then odds are they will die before being able to exhaust all of their MP.

https://x.com/brgridiron/status/1869743919644426244?s=46&t=ie9tYAMY-DhYKQ1Cbc2Jbw

@benguinedparbecue

[The Health System] is just a pain to deal with.
The same applies to [The Location System].

It’s just… overambitious. Giving time into this field is simply too much of a waste for a grand game that nobody will remember after 365 days.

Let the players choose between
100 hp, 10 mp / 50 hp, 50 mp and 10 hp/100 mp. If it worth it, there will be at least 1 player going for the last option.

What is useful and worth using?

If you have an ability that increases everyone else’s “points” by 10 (but not that of yourself), then would it be worth it? Well, it depends. Maybe it would be if there’s someone who claims to need points to be able to use their ability. (And even then it depends on how useful their claimed ability is. You are more likely to activate your ability if people claim to be able to spend points to check alignments than check for flavors.)

Is Doctor more valuable than Roleblocker? I once visited a site where the majority praised Roleblockers over Doctors. I suck at reading people, and I think they are bored with Doctors, so it was simply a wild culture clash experience for me. I would never pick Roleblocker over Doctor.

From the perspective of a setup designer, what is the use of Killing roles, really? You have to add more padding for Town in case the Kill went after a Townie, and then you’d have to give the opposing faction an extra kill as well “to make things fair”… But if I don’t do this, then I risk a world where one guy ruins everyone else’s games. Because such is how stupidly strong “Killing” is. It removes a vote; a voice; an opinion; a person’s participation …in exchange for the victim’s information in the form of a flip.
I don’t like BotF because the roles and mechanics are wack, but I also know they are specifically designed for a setting where death is not the end of the game. I wish to transfer some parts of BotF, without the unreliable parts that is called “active host intervention”.

Uh… no. I am the designer of my own machinations, and I am 100% certain I will not design a setup where my own values of HP and MP are swapped.

I see MP as “Shots”; as actual points that are expendable in exchange of power. They are meant to be precious and scarce.

I see HP as disposable numbers, very much unlike “Hearts” (which are essentially low-numbered HP; at most 5 or so). The existence of “Hearts” alone implies people having multiple lives, which… I simply hate. It just doesn’t translate well into FM. Disposable numbers on the other hand? Throw damages at them, and whoever is the victim will probably survive unless they were attacked by multiple attackers. It’s a perfect idea in my eyes.

Justice has lost its value.
Words have lost their value.
In the end, all that remains are evil.
The bigger evil eats the lesser evil.

Heroes and warriors are symbols of corruption.
A king’s value is determined by its subject’s health.
Greed is tolerable as long as they prioritize their own life over wealth.
Rebellion is the greatest sign of a nation’s failure, regardless which side is truly at fault.

1 Like

great ad thank you

6 Likes

your girlfriends do

2 Likes

but also makes sense nordic countries are peak it’s just good in there

1 Like