Last poster before threadlock gets a cookie (cookie thread (Part 7)) (Part 8)

oh right there was those alice games right?

yeah none of them went very well for the hosts either

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let me be clear that going out of both TOM and T.O.M.M.Y.G.U.N i was perfectly fine. but every single other one of these did not go well for the host!

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Live interaction is amazing when you’re able to get it working - there’s a QBCord Harry Potter game where Carbon had a Room of Requirement neighborhood, and they basically bounced off the GM to get a whole bunch of stuff that led to the creation of a new Horcrux mechanic on the spot - but it’s a nightmare to get it consistently.

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It’s really hard to make live interaction central to the game without half-killing the GM.

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yeah there’s a real easy way to do that.

don’t!

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I’ve played 6/7 :skull: (missing into the breach)
completed 3/7 (limbus, dome & slay the princess)

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dnd is like 3 hours a week, one day a week, in a room of friends, with an easy to craft setup, with easy to understand rules, and a lot of times for the host to take a break

you can ~maybe get two or three of those without just being dnd, and at that point people might just wanna go play dnd!

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That reminds me that I need to cancel my DnD game tomorrow because I am not nearly done with prep for it.

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what game are you referring to?

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the uh

how do i describe those

high-interactivity roleplay games where you can move around a lot people try to run onsite

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Alternatively, I throw together 12 maps tomorrow while juggling internship applications before 5pm EST, but that just sounds miserable.

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goodluck with your apps

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yes but which specific one?

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do not do that

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the general concept

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i’m claiming they’re a bad idea for people to try and run

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huh
I was going to run one with 3d rendered rooms but
ended up not doing it

yes they’re probably tragic
… now I have an idea for the 3d rendered image one.

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NO

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lmao

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i actually had a teaser for it somewhere
i think it was on the old forums
so sad

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