Last poster before threadlock gets a cookie (cookie thread (Part 7)) (Part 8)

yes of course it is and its also ???

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they’d be overlapping perfectly

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like what the fuck is going on in this song
why is the chorus not a chorus and why is the non-chorus more of a chorus than the actual chorus and why is the beginning the end

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I’m gonna need ya’ to find a banger animatic using the song and send it to me because that’s the only way I find English songs these days.

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it’s only been out a day so you’d have to wait a bit for an animatic
there is a music video though

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Initial thoughts are 3.75/5 stars

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i mean yeah not shocking tbh

biggest hit from the biggest hip hop beef this century

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Why does this poses reminds me of Smile 2

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new ash bricky split!!! (it came out a few days ago but i forgot lmao)

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the second songs opening does descrive my days likebperfectly lmao, the exact thought process of “alright gotta take hrt i dont have water tho so ill take it in a bit gotta brush teeth WAIT gotta eat first otherwise food will be bad and gotta take hrt after and then brush teeth” happens to me almost every day

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the first song is also peak
mmmm sound

i will join a trust fall on MU time to redeem myself

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what turn based combat mechanics do people find interesting?

i’m a big fan of being to walk around and reposition (like in dnd or xcom) but i’m not quite sure what else is super interesting

“elements” or “weaknesses” never really stood out to me but i’m actually quite interested in ruina’s “clash system” too (if you have higher speed or are being attacked by an opponent, you can try to fight back and overpower/evade/block/etc their attack)

Clashes are very fun I like them a lot. Gives you a good starting point for deciding what to do and adds lots of little puzzle pieces

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oh also i like funger’s limb system and general inventory management being a bigger theme rather than “what nonsense can i cheese this fight with”

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physical combat usually feels mentally better when there isn’t precision involved (like there would be in a shooter), so i tend to like no ranged combat or ranged combat being incredibly strong but limited to compensate

…or you can just make ranged combat melee combat+ but that’s iffy

the characters need to be cute and look like animals, at least some of them

but for real a grid movement system is really good for me, one thing i also like a lot is variety, the more different options and items and classes and whatever really makes a game feel big for me

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Are we talking like tactics games or straight RPGs here