both have worthwhile concepts to talk about
I really like the idea of planning out moves ahead of time.
Metaphor and HSR scratch that itch better than Persona 5 because of their more detailed turn systems (Metaphorâs Press Turn system is a better One More system, and HSRâs flexibility with the turn order enables some wild shenanigans), but Persona 5âs combat is still a lot of fun given how many tools you have to play with.
yes but theyâre fundamentally different ones tbh
I also really really like builds
Persona gets that because you can build all ur personas, but one of my favorite straight-laced JRPGs for the combat system alone is Bravely Default
the job diversity in that game allows you to do some crazy shit if you get a good build going
same with something like dicey dungeons tbh except thats obv a roguelike
i enjoy hearing about a lot of things: if you have things to say about both or either, go for it.
i like when turn-based games are turn-based, tbh
fuck action rpgs tbhtbh
idk like turn-based combat is just fun and engaging in general
Something I think makes the Persona series really good that doesnât get enough love is how its out-of-combat gameplay mirrors its combat gameplay.
Like, in combat, youâre planning out future moves, determining how to approach situations, and thinking on the fly about how to deal with unexpected situations.
Out-of-combat gameplay is that but with lower stakes, as you plan your calendar around Confidantsâ availabilities, weather conditions, story beats, and preparations for Palaces.
preach!
more of a general trope but is usually used in rpg like games is when youâre mid-game and missing something âcrucialâ, like having to only fight with one character or having certain abilities nullified, which is probably some of my favourite video game bits ever
both thematically, being down and nearly out is fun, but also gameplay wise it requires more strategic thinking and youâre less able to just brute force things and take the easy way out
i like this too challenges are fun
fuckin. what was it
iâve really only seen this otherwise in prison break sequences or in trepang 2. thatâs it.
hypixel skyblock has a Rift thing. alternate dimension you can travel to. the rift is actually almost completely pointless and also 95% fetch quests but it has a coolass concept
basically when you first enter the rift you have like 5 minutes until you Fucking Explode and have to leave the rift and come back later (not to mention your movement speed is really slow!)
and you can acquire items that give you more time in the rift and as you do you start to get the hang of it and can do more things in a single visit
they donât do anything with this concept which is tragic but tbh i really like the concept
it gives a siimlar vibes to when in Hades 2 you venture up to the surface for the first time and immediately start fucking dying, but you still have to go up there to collect items that will let you play the game normally
actually this is in both half-lifes isnât it? or at least in hl1
why did i spoil that that game came out in the '90s
i just like when turn based combat games require actual brainpower compared to either button mashing or precision games
i want to play a game by myself and feel smart without having to play a puzzle game!
im on both sides and not on the puzzleâs side