Last poster before threadlock gets a cookie (cookie thread (Part 7)) (Part 8)

I love this record baby but I can’t see straight anymore

i liked EU/EW a lot but 2’s heavy reliance on timers really didn’t mesh well with my much more methodical approach to these kinds of things

like sure narratively it makes more sense and I’m sure that for your average person the resulting gameplay loop is more enjoyable but for me it was enough to make me not really get into the game

I’m not against timers in general, mind you, but like, I like when they’re used sparingly and to great effect - in EU/EW, the missions with timers or civilian lives on the line felt way more impactful because the game was usually set up and balanced around having methodical play as an option, and those levels tore that option away from you and forced you to move uncomfortably fast. 2 kinda has them so often that it feels like it must be hard to make something feel even more urgent - like, sure, if you normally get 8-12 turns, seeing a timer that’s like 6 is gonna be a bit spooky, but if you normally get unlimited turns then seeing that same 6-turn timer is a true “oh fuck” moment, yknow?

like

accurate depiction of me when there’s a short timer in XCOM 2, immediately followed by an accurate depiction of me when there’s a short timer in XCOM EU/EW

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y’ever talk to someone and know that they’re a great person but you have no means of contacting them again

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ye

hell that was insanely common before phones and the internet n stuff i bet

tis life

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ye

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sorry! i hope this fixes itself soon.

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after having done quite a lot more dnd theorycrafting for 2024 5e, it’s honestly a much better system

Do I think it solves all the problems of 2014?
God no

Does it move the needle to actually be reasonable for the dm?
God no

Does it meaningfully make casters weaker?
Sorta? It nerfs many of the most broken spells in the game and doesn’t touch others.

Does it meaningfully buff martials?
Yes, but probably not by enough

Are the monsters significantly better?
From what I’m hearing, holy shit yes the monster manual is going to go crazy

ok honestly I don’t think it’s that much better

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pathfinder combat is a lot more balanced

because most of spellcaster’s power got funneled into ridiculous skill/out of combat shit

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there is a notable power curve in some classes though
like malka is way overtuned for lvl 1 and amelia… isn’t :wowee:

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true!

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having really gotten my hands on the system pf2e definitely has ~problems
as you mentioned the level curve
the problems don’t feel comically bad though

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I don’t agree with locke that 3.5 is especially well designed given the massive disparity between optimized builds and utter dogshit
But I do think it’s fun to theorycraft for

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The goat for d&d is still 4e
Well balanced? :white_check_mark:
Martials feel great? :white_check_mark:
Actually reasonable to run? :white_check_mark:

peak fiction

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i do think 5e spellcasters are probably the most fun casters to play in any system
flexible casting + strong powerlevel + fun decision making in and out of combat

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3.5e has a massive minmaxing problem yes

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nya

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meow purr

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woof woof

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tbh i just oculdnt get into eu/ew i think because i played a ton of xcom 2 first, so it felt like a step down in a lot of eays along with a kot of unlearning of what im used to

Im personally not that bothered by the timers, i think it makes a lot of sense both from a gameplay design perspective and a lore perspective

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