this time featuring class types
I dont see the difference tbh. Theyre both mafia, the same creativity is allowed in both. Why is one a better playground when theyre both the same playground?
Who’s supposed to be moderating the Grand Idea Thread?
chloe. she stopped
yeah
It was supposed to have, like runnable roles i think
But that changed overtime bc people didnt use both they just used one
I think that you could still run a game with the Grand Ideas thread so long as everyone involved knew what they were getting into.
Everything you can do in KRC you could do in a mountainous game bc the wish granter theoritically allows for basically anything
this too, if youre running a grand idea game i dont think people are looking for a super competitive experience, same with something like a bastard game. Theyre more so looking for unique interactions and pushing limits of what is possible
i wish we were playing krc
real
Because onemakes it easiee to be creative
Im just gonna agree to disagree bc i think we just go through the creative process differently
I just don’t mentally separate joke roles/good roles you can make a good joke role
Sorry I’m walking. Anyway my genie/KRC distinction:
It is easier to make fun/weird roles in rolemadness than in near-mountainous, having more roles to interact with gives you a way wider variety of tools.
Additionally, it’s easier to design roles when you have no pervert’s incentive to make them make you win: designing a role for somebody else is more interesting than straight UPick IMO
finally beat the new necrodancer game now i guess i should go ahead and try beating it on
nvm
why does it look like i’m stepping into the gates of hell
it’s real
raise ur hand if youve cut yourself on a walnut
me: (happened today at work lmao)
new necrodancer seems v good but alas, i already own so many games i need to play
- Yes
- No
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