Battle : If there is only one person in this room, they will die. A half of the pickers in this room will die (rounded down), and the remaining pickers will have a 20% chance of receiving an artifact.
Betrayal : If this room is tied for the minority, it gains infinite picks and becomes the majority.
Blessings : Everyone who picks this becomes Blessed.
Blank : This room literally does nothing.
Calling : A random person who did not pick this will change to this room.
Catacombs : A random picker becomes Cursed and receives an artefact.
Chance : If this room is the majority, then one random picker will survive. If this is not the majority, then one random picker will die.
Cleanse : Everyone who picks this loses all statuses.
Divided : Everyone who picks this counts as half.
Duplicate : Takes the effect of the room with the most pickers (at the time this room activates).
Encounter : All pickers will receive a random negative status and artifact.
Equality : All pickers within this room will receive the effects that anyone in the game receives at the end of the round. So if someone gets a artefact, a person within this room would get it too, if someone becomes cursed, all pickers in this room will become cursed too. This does not apply to the
Saint or Worshiper statuses.
Equity : If this room has atleast one picker, a random player within ANY room will receive an artifact at the end of the round.
Exchange : Anyone who has an artifact will be able to exchange it for whichever artefact they desire. This can only be performed once. If you die to the majority, a random player will receive the artifact.
False Exit : This takes the effect of a random room from the previous round (at the time this room activates).
Fear : A random person who did pick this will change to a random room in the current pool.
Holy : A random picker becomes a saint. All other pickers become cursed.
Illusion : This room takes the effect of another secret room before the start of the round.
Insanity : A random picker becomes insane.
Knowledge : A random picker will become enthralled.
Life : If nobody picks this, everybody dies.
Mimic : This room does nothing, but it takes the name of another random room.
Monster : Everyone who picks this will die.
Overgrown : Anyone who enters this room can’t change rooms or be affected by artifacts.
Permanency : If picked by anyone, this room will also be in the pool for the next round. Once this room is the majority, it is removed from the pool for all future rounds.
Proposal : Two random pickers become lovers. If only one person picks this room, nothing happens.
Puzzle : Provided that this room does not reach majority, everyone in this room at the end of the round will receive a puzzle. The first person to complete the puzzle, before the end of the next round receives an Artefact.
Reality Shift : A random picker becomes Ethereal.
Ritual : All pickers are immune to death this round for any reason other than the majority. A random picker becomes a Sacrifice.
Sacred Ground : A random picker becomes Burdened & receives an artefact.
Seance : If this room is picked, 2 random dead pickers will come back to life.
Temple : All pickers become cultists.
Theft : If there are artifacts in play, a random player in this room will steal an artifact from another player. If there are no artifacts in play, a random player in this room will steal an artifact from the gods, and by doing so, receive the cursed status effect & an artefact.
Treasure : A random picker obtains an artifact.
Unity : If all players pick this, nobody will die due to the majority.
Whispers : One random picker becomes a Worshiper.
Yquara : A random player is inflicted with Rot and receives an Artefact.