i trust in he judgment of my fellow counts
Remember if dirt hits the fan. You can migrate in the Southern Grande.
Only if Eliza allows it. But we can pretend it happens lorewise!!!
As the conduit of the 5th sin, all of these options are antithetical to my goals.
Eliza didn’t like this post… It’s jover…
pretending you’re anything special, Count heretic
i hate to break it to ya but the Fifth God got burned and his ashes sprouted demons that now serve the Seventh God
anyways
all of the Counts are cats or cat-likers
Queen, may I propose we banish cats from this kingdom?
VOTING ON BARON’S SCHEME HAS CLOSED!
4 nobles voted for…
A : Gunpowder. (Goal: Lower Authority)
Votes: Zone, Hazardwaste, Icet, Squirrel
The Republic of Kirth has this substance called “gunpowder”. With enough of that, the Barons could take over the Kingdom! Of course, a sensible Monarch would never allow one region to hoard such a thing. To do so secretly, the Barons must ensure their trading partners don’t fear the Monarch’s wrath. To advance their scheme, the Barons must lower Authority to 4 or less in 2 seasons.
what is this gunpowder you speak of
Wanna smell it?
somehow I think that is a poor idea
Hmmm, I don’t know what this does exactly. Lower Authority? Doesn’t it make it harder to scheme?
Gamestate
Kingdom Stats | Authority | Stability | Treasury |
---|---|---|---|
4 (Barons ) | 6 | 3000 |
Region Stats | Trade | Farming | Millitary | Faith | Defiance |
---|---|---|---|---|---|
Count Stats | 6 | 7 | 6 | 4 (Counts ) | 1 |
Grandee Stats | 6 | 6 | 4 | 7 (Grandees ) | 1 |
Baron Stats | 5 | 5 | 6 | 6 | 1 |
Player | Wealth |
---|---|
Barons | |
@IcetFeelsPain | 1000 |
@Hazardwaste | 1000 |
@Zone_Q11 | 1000 |
@Moll | 1000 |
@Squirrel2412 | 1000 |
@crazynuto | 1000 |
Counts | |
@Jane | 1000 |
@tutuu | 1000 |
@JakeTheWolfie | 250 |
@catbae | 1000 |
@Marshal | 1000 |
@Litten | 1000 |
@sulit | 1000 |
Grandees | |
@Kiiruma | 1000 |
@Amelia | 1000 |
@guavagudetama | 1000 |
@Silviu200530 | 1000 |
@italy | 1000 |
@YoubutWorse | 1000 |
@Daeron | 1000 |
Archbishop: There’s a wild cult at large in the East. They claim to have found the arm of a dead god. A collosal limb that moves under it’s own power, tall as five men, long as ten horses, clad in shining steel. This heresy cannot stand!
Vote: How should we handle the cult in the east?
A: Summon the High Inquisitor to break this cult. (-Stability)
Votes: Zone, Squirrel, Icet,
B: Discreetly dispatch a spy to find out more.
Votes: Kiiruma, Silviu,Italy,
C: Wait and see, these things usually die by themselves. (+Defiance, -Faith)
Votes: Eliza, Litten, tutuu, Jane, Marshal, Amelia, YBW, sulit, catbae, Daeron,
I’m pretty sure cults don’t just die out.
This one is pretty easy for everyone, + defiance benefits everyone besides grandee, because you never know when your scheme will fail:
/vote c
and this is why you are a count heretic
The cultitten conspiracy