DNS sucks as a player if only because it has the minimum amount of information disparity between you and your opponents.
Like, the private information you get is the advantage you have, and with a DNS, that does not exist.
I don’t think I have quite as much information as you expect me to, though it has certainly guided my suspicions.
No. I know you have information.
Perhaps you don’t have so much as I had feared you might have, but I know you have enough information worth trading for.
The saddest part about my current situation (aside from the 2 DNS) is the fact that I wouldn’t be able to do much with your information yet.
I just need to keep giving numbers, and based on my fears, I am expecting around 3 DNS in the near future. (I could be wrong though. My situation isn’t as bad as it could’ve been.)
see here’s the thing
I have a lot of info, but bold of you to assume I can properly utilize that info
Ah. Do you add restrictions such as “if n%10 != 0 then A[n] > A[n-1]”? (Not sure how to program in Python to be honest.)
He doesn’t even need to do the condition.
he can just put the restriction via a suit per suit bases.
I’m interested in the composition of [143], and I’m willing to trade info about [54] or [157] for it.
I don’t know how that works…
it’s as simple restriction as
h10 > h9 > h8 > h7 > h6 > h5 > h4 > h3 > h2 > h1
and doing it for each suit.
(obviously replacing each card with their equivalent in their language)
so you don’t need the
nonsense in the program.
(it just makes the program more complicated without reason)
and it saves like 4 line of coding, at most, but I don’t think it makes it faster.
Marshal said something about using one array for all cards though.
I guess you could write it as “A[0] < A[1] < … < A[9]” and then “A[10] < … A[19]” until A[39]. (E.g., first ten represent Diamonds, second ten represent Hearts, etc.)
Each cell can contain [0…50], and I guess there should also be a restriction of “A[0] != A[10] != A[20] != A[30]” etc. for the other numbers.
Hm. Yeah I dunno how one would program this in any language.
basically the way you just described.
(at least for the restrictions)
only if you help me understand what the data means
Hm… You’d have to be more specific than that.
I’d love to explain how the game works, but I think Luna does a better job at it than me.
I can give you my speculations as free service, but ultimately what I want is a fair trade of information. (I.e., pure trade of “what is your hand made of? this is what my hand is made of.”)
I think more specifically how knowing what your hand is relates to solving the gamestate
cuz like
I’m not really seeing it
This game is kinda funny in the sense that it encourages cooperation despite having a competitive nature. Technically speaking we can all drop the competition and reveal all our information -and Luna does allow this- but I personally like the competitive nature.
(Luna allows it, but whether we are telling the truth or lying is up to us. I have paranoia issues, so I’d rather not risk “free” information, and prefer trading instead.)
Anyhow, as for how to solve the game… Last time I did it with math and guesswork, and I intend to do the same this time as well.
So. Should I make the PM or will you make it?
you can make it
Only 3 out of the 4 players understood the assigment (and 2 of them had prior experience) I wouldn’t say my explanation is the best.
(also until just recently, I didn’t even realize Squirrel didn’t grasp the main mechanic of the game…)
in fairness, I probably could’ve realized it if I had actually read properly
I got distracted with the tierlist