1. Rules
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Follow the Forum Game Rules.
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Post a minimum of 20 game-related posts per day phase, you will receive a first and then second and final warning from the hosts.
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Fail to heed the former rules more than twice, and you will be subbed out or modkilled.
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Except for the first rule, the host can add and/or remove rules in the future.
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Signup rule only: You are allowed to choose toy flavor to your heart’s desire, when no flavor is asked as soon the signups are complete, the signed player gets randomized toy flavor
2. General Mechanics
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Days last 48 hours - Nights last 24 hours.
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All actions must be submitted in your role class card PM.
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There is no Last Wills after death.
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Role and alignment flips will be shown after a player dies.
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Mafia may communicate with each other 24/7 through a Discord Server.
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The host will announce when XYLO occurs.
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The game starts after two weeks once sign-ups start or are filled at 21 players.
3. Gameplay Mechanics
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This is an open vanilla setup, minimal setup is 15 players up to 17 players, 19 players, and 21 players setups available.
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The game has mini-games events that are optional to join.
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Do not discuss the mini-events outside of your rolecard and on mini-event threads
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The mini-event prizes are 1-shot roleblock, once the winner of the event has acquired the prize, they are no longer eligible to join another event.
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There will be no conversion and other multi-ball elements or third-party roles.
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The Mafia has mandatory and assigned factional attack
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Lore characters and lore videos tapes are not alignment indicative.
Roles and Flavors
Rolecards Section
Example Rolecards
Town Indecisive Doctor
Each night, target a player. They cannot die tonight. Nor will you or the player be informed If they are protected. You cannot target the same player on consecutive nights
Your goal is to eliminate all mafia-aligned players
Town Indecisive Tracker
Each Night, target a player. You learn who your target is visiting. You cannot target the same player on consecutive nights.
Your goal is to eliminate all mafia-aligned players
Town Mason
You share private communication with yourself and another Town Mason, the ability becomes disabled once you or another Town Mason dies.
Your goal is to eliminate all mafia-aligned players
Vanilla town
You have no ability, your only weapons are social deduction and voting.
Your goal is to eliminate all mafia-aligned players
Mafia Role Cop
Each night, target a player. You learn about the target’s role. Additionally you become Mafia Goon once you are the only mafia member alive.
Your goal is to eliminate all town-aligned players by reaching parity.
Mafia Goon
You have no ability, your only weapons are factional attack, social deception and voting.
Your goal is to eliminate all town-aligned players by reaching parity.
Flavors
Huggy Wuggy
Vanilla town
You have no ability, your only weapons are social deduction and voting.
Your goal is to eliminate all mafia-aligned players
Kissy Missy
Vanilla town
You have no ability, your only weapons are social deduction and voting.
Your goal is to eliminate all mafia-aligned players
The Player
Vanilla town
You have no ability, your only weapons are social deduction and voting.
Your goal is to eliminate all mafia-aligned players
Boxy Boo
Vanilla town
You have no ability, your only weapons are social deduction and voting.
Your goal is to eliminate all mafia-aligned players
Poppy Playtime
Vanilla town
You have no ability, your only weapons are social deduction and voting.
Your goal is to eliminate all mafia-aligned players
Cat Bee
Vanilla town
You have no ability, your only weapons are social deduction and voting.
Your goal is to eliminate all mafia-aligned players
Candy Cat
Vanilla town
You have no ability, your only weapons are social deduction and voting.
Your goal is to eliminate all mafia-aligned players
Boogie Bot
Vanilla town
You have no ability, your only weapons are social deduction and voting.
Your goal is to eliminate all mafia-aligned players
Bron
Vanilla town
You have no ability, your only weapons are social deduction and voting.
Your goal is to eliminate all mafia-aligned players
Mommy Long Legs
Vanilla town
You have no ability, your only weapons are social deduction and voting.
Your goal is to eliminate all mafia-aligned players
Bunzo Bunny
Vanilla town
You have no ability, your only weapons are social deduction and voting.
Your goal is to eliminate all mafia-aligned players
PJ Pug-A-Pillar
Vanilla town
You have no ability, your only weapons are social deduction and voting.
Your goal is to eliminate all mafia-aligned players
Miss Delight
Vanilla town
You have no ability, your only weapons are social deduction and voting.
Your goal is to eliminate all mafia-aligned players
Cat Nap
Vanilla town
You have no ability, your only weapons are social deduction and voting.
Your goal is to eliminate all mafia-aligned players
Dog Day
Vanilla town
You have no ability, your only weapons are social deduction and voting.
Your goal is to eliminate all mafia-aligned players
Hoppy Hopscotch
Vanilla town
You have no ability, your only weapons are social deduction and voting.
Your goal is to eliminate all mafia-aligned players
Kicken Chicken
Vanilla town
You have no ability, your only weapons are social deduction and voting.
Your goal is to eliminate all mafia-aligned players
Bubba Bubbaphant
Vanilla town
You have no ability, your only weapons are social deduction and voting.
Your goal is to eliminate all mafia-aligned players
Crafty Corn
Vanilla town
You have no ability, your only weapons are social deduction and voting.
Your goal is to eliminate all mafia-aligned players
Bobby Bearhug
Vanilla town
You have no ability, your only weapons are social deduction and voting.
Your goal is to eliminate all mafia-aligned players
Picky Piggy
Vanilla town
You have no ability, your only weapons are social deduction and voting.
Your goal is to eliminate all mafia-aligned players
Player Setups
Player List Section
15 Players
10x Vanilla town
1x Indecisive Doctor
1x Indecisive Tracker
2x Mafia Goon
1x Mafia Role cop
17 Players
11x Vanilla town
1x Indecisive Doctor
1x Indecisive Tracker
3x Mafia Goon
1x Mafia Role cop
19 Players
11x Vanilla town
2x Town Mason
1x Indecisive Doctor
1x Indecisive Tracker
3x Mafia Goon
1x Mafia Role cop
21 Players
12x Vanilla town
2x Town Mason
1x Indecisive Doctor
1x Indecisive Tracker
4x Mafia Goon
1x Mafia Role cop
Mini-Games
Mini-Events section
Drawing Contest
Make a fanart drawing of Poppy Playtime, related with Fortress of Lies community or simply what sets you in mood! You decide what to draw while following the global rules found in the signups or game thread opening post.
You have 24 hours duration to draw and submit your submission for this mini-game. Once the deadline is reached, the player list will place a vote who made the best anonymous drawing for the day! The winner is announced at 1 hour before End of Day
1: Global Rule 7 here must be followed on this mini-event
2: You are allowed to use any type of art design, traditional, digital art, shading and so on.
3: Players are not allowed to put their forum name on the submission.
4: Do not discuss about the mini-events outside of rolecard PM to avoid mismatch
( Example drawing )
Green Light, Red Light Game
> 1: Rolling phase: Each turn, Runners and Spotter roll their 6-side dice in private at the same time.
> 2: Spotter rolls two dice, and gets to choose one of them.
> 3: Runners get to choose between skipping (and storing their number) or using their die.
> 4: Reveal phase: The Runners’ actions the number chosen by the Spotter are revealed. If the Spotter’s number match that of the Runners, then those Runners get disqualified.
Example 1
> Turn 1. Runner C rolls a 6. Runner C chooses to skip their turn. They keep the value of 6.
> Turn 2. Runner C rolls a 1. Runner C chooses to replace that value with the 6 they had stored instead.
> Turn 3. Runner C rolls and stores a 3. (Skip)
> Turn 4. Runner C rolls and stores a 4. (Skip) They have now stored a 3 and a 4.
> Turn 5. Runner C rolls a 6. They want to store it, but they can’t because they have already stored a 3 and a 4. Runner C can only either use the 6 or swap the 6 for a 3 or a 4.
Example 2
> Player A is Spotter and Player B, C, D, E and F are Runners.
> Spotter A rolled a 4 and 5. Spotter chooses value of 4 this turn.
> Runner B rolled a 1, and proceeds with their result. Runner C rolled a 6 and stores the value of this dice on this turn. Runner D and Runner E rolled a 4, and proceed with their result. Runner F rolled a 2, and proceeds with their result.
> Spotter A disqualifies Runner D and Runner E from the game because they rolled the same value as the Spotter at the reveal phase. Runner B and Runner F move forward, while Runner C remains immobile. However, Runner C has stored value of six for the next turn.
> This ends the current turn and proceeds to the next turn. The process repeats until Spotter has disqualified all Runners, or until a Runner has reached the value of 25 first before other Runners.
Example GIF of Green light, Red Light game
1: Separate PM and 6 players are required to signing up for the mini-game by Start of Day, the mini-game starts at 24 hours after Start of Day
2: Players are required to stay active as possible, failing to make the decision to roll the dice or skip the turn after 30 minutes will result in disqualification
3: You will be forced to throw the dice after waiting out 2 turns of skipping
4: Do not discuss progress of the mini-game outside of mini-game PM
Hangman Game
There are five secret words in this mini-game that have between 5 - 16 letters, randomly chosen by the hosts. Each turn, players may guess one letter. Once all players have submitted their letters, the host will notify whether their submitted letters were guessed correctly or not. For each wrong guessed letter, a line of the hangman will be drawn. Correctly guessed letters will be displayed on screen by host.
The player guessing the last correct letter before the hangman is finished can say the secret word at loud and gain one point. The player who guessed the 7th incorrect letter will receive a penalty, deducting one point from their score. The player who receives most points and/or breaks the tie wins the game.
1: Separate PM and five players are required to signing up for the mini-game by Start of Day, the mini-game starts at 24 hours after Start of Day
2: Players are required to stay active as possible, failing to make one letter answer after 30 minutes will result in disqualification
3: Do not discuss progress of the mini-game outside of mini-game PM
Player E said M first before Player A, B, C or D
Player E can now say the secret word correctly and receives one pointExamples of The Hangman
Pass The Parcel Gift Game
One of the five players will start by having the parcel gift on their person. Within 5 minutes timeframe, they must compulsively choose to another player to give the parcel. After passing down the parcel, the giver will have a 2-turn cooldown wherein they are unable to receive the parcel. This game lasts between 30 - 60 minutes at hosts’ discretion.
decision
1: Separate PM and five players are required to signing up for the mini-game by Start of Day, the game starts at 24 hours after Start of Day
2: Players are required to stay active as possible, failing to pass the parcel gift after 5 minutes will result in disqualification
3: Do not discuss progress of the mini-game outside of mini-game PM
Examples of Pass the Parcel
Turn 0. Player A has the parcel, they must give to either Player B, C, D or E.
Turn 1. Player A give parcel to Player D. Player A cannot receive the parcel until Turn 3 has ended.
Turn 2. Player D gives parcel to Player B. Player D cannot receive the parcel until Turn 4 has ended.
Turn 3. Player B gives parcel to Player C. Player B cannot receive the parcel until Turn 5 has ended.
Turn 4. Player C gives parcel to Player A. Player C cannot receive the parcel until Turn 6 has ended.
Video Shorts Contest
Choose your favorite Youtube Short or TikTok video and submit on your rolecard PM within 24 hours duration. The videos will be listed as anonymous, and the best video will be chosen at one hour before End of Day by the living player list.
At the start of Day 5 all players can post their submission in their rolecard for the event. Applications will close 24 hours after the start of Day 5. Afterwards the videos will be revealed on game thread, allowing the best videos to be voted by the living players until 1 hour before the end of Day 5.
1: Global Rule 7 here must be followed on this mini-event
2: Do not discuss about the mini-events outside of rolecard PM to avoid mismatch
Example Youtube Short
Battleships Game
The warzone is divided by 16x16 field filled with ships from three players. Once their three-point and two-point ships are placed on the field submitted towards the rolecard PM, d100 dice will be rolled at the start who will begin first, second and third in that order.
Battleship (three-point ship) can fire away two locations and Destroyer (two-point ship) can fire away one location per player turn. Once one of the ships are sunk, they lose fleet firepower depending which ship got sunk and change for allowed shots, the last surviving player that remain intact with the ship out of everyone else will be declared winner, whoever lands a successful hit on shared space first.
# | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P |
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1 | X | O | O | |||||||||||||
2 | X | |||||||||||||||
3 | X | |||||||||||||||
4 | ||||||||||||||||
5 | O | |||||||||||||||
6 | ||||||||||||||||
7 | ||||||||||||||||
8 | ||||||||||||||||
9 | ||||||||||||||||
10 | ||||||||||||||||
11 | ||||||||||||||||
12 | O | |||||||||||||||
13 | O | |||||||||||||||
14 | ||||||||||||||||
15 | ||||||||||||||||
16 |
Player A shoots A1, A2 and B1
Two hits and one miss, Player B’s Destroyer is sunk
Player B shoots H12 and H13 (Battleship remaining, resulting to fire twice instead of firing three times with Destroyer included)
Two misses!
Player C shoots L1, L3 and L5
One hits and two misses, Player A and B ships were damaged!Example of Battleships Game
1: Separate PM and 3 players are required to signing up for the mini-game by Start of Day, the mini-game starts at 24 hours after Start of Day
2: Once everyone who signed up for the mini-game is invited, the hosts will tell the players to submit their Destroyer (two-points) and Battleship (three-points) locations to rolecard PM. Collision with a ship from another player will not be informed they have occupied your placements.
3: Remember to keep track of how many shots you have remained when one of your ships are sunk, shooting before your turn will not be counted.
4: Do not discuss progress of the mini-game outside of mini-game PM or rolecard PM to avoid mismatch
3 events for 15 players
4 events for 17 players
5 events for 19 players
6 events for 21 players
That is the amount of events allowed on these setups
You have received one-shot roleblock action as prize for winning the mini-game event!
4. Voting Mechanics
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Use the latest voting format
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Executions are majority and plurality. In cases of a tie, the executions will be determined randomly among the players inside the tie.
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No Exe is a valid vote and may be hammered to end the day early. In cases where No Exe and player votes are tied at the end of the day, No Exe takes priority.
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Upon following the sequence of [No Exe → No death → No Exe], a random player will be executed.
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Self-votes are considered valid votes.
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Votes are locked in XYLO scenarios.
5. Players
1: Beancat
2: Illwei
3: Jail
4: SultanofSlam (Kickin Chicken)
5: SirDerpsAlot
6: childe (The Player)
7: Hazardwaste (Cat Nap)
8: Kiiruma (Dog Day)[/size]
9: Canping (Bobby Bearhug)
10: Bystander
11: Leafia (Cat Bee)
12: Magnus
13
14
15
16+
17+
18+
19+
20+
21+
6. Backup and Spectators
#1 Carbonated
Spectators: ZugZwang and LittleLee
7. Game threadstate