Poppy Playtime FM - Signups thread (CANNED)

Welcome to

1. Rules

  1. Follow the Forum Game Rules.

  2. Post a minimum of 20 game-related posts per day phase, you will receive a first and then second and final warning from the hosts.

  3. Fail to heed the former rules more than twice, and you will be subbed out or modkilled.

  4. Except for the first rule, the host can add and/or remove rules in the future.

  5. Signup rule only: You are allowed to choose toy flavor to your heart’s desire, when no flavor is asked as soon the signups are complete, the signed player gets randomized toy flavor

2. General Mechanics

  • Days last 48 hours - Nights last 24 hours.

  • All actions must be submitted in your role class card PM.

  • There is no Last Wills after death.

  • Role and alignment flips will be shown after a player dies.

  • Mafia may communicate with each other 24/7 through a Discord Server.

  • The host will announce when XYLO occurs.

  • The game starts after two weeks once sign-ups start or are filled at 21 players.

3. Gameplay Mechanics

  • This is an open vanilla setup, minimal setup is 15 players up to 17 players, 19 players, and 21 players setups available.

  • The game has mini-games events that are optional to join.

  • Do not discuss the mini-events outside of your rolecard and on mini-event threads

  • The mini-event prizes are 1-shot roleblock, once the winner of the event has acquired the prize, they are no longer eligible to join another event.

  • There will be no conversion and other multi-ball elements or third-party roles.

  • The Mafia has mandatory and assigned factional attack

  • Lore characters and lore videos tapes are not alignment indicative.

Roles and Flavors

Rolecards Section

Example Rolecards

Whack-A-Wuggy-Town

Town Indecisive Doctor

Each night, target a player. They cannot die tonight. Nor will you or the player be informed If they are protected. You cannot target the same player on consecutive nights

Your goal is to eliminate all mafia-aligned players

Whack-A-Wuggy-Town

Town Indecisive Tracker

Each Night, target a player. You learn who your target is visiting. You cannot target the same player on consecutive nights.

Your goal is to eliminate all mafia-aligned players

Whack-A-Wuggy-Town

Town Mason

You share private communication with yourself and another Town Mason, the ability becomes disabled once you or another Town Mason dies.

Your goal is to eliminate all mafia-aligned players

Whack-A-Wuggy-Town

Vanilla town

You have no ability, your only weapons are social deduction and voting.

Your goal is to eliminate all mafia-aligned players

Whack-A-Wuggy-Mafia

Mafia Role Cop

Each night, target a player. You learn about the target’s role. Additionally you become Mafia Goon once you are the only mafia member alive.

Your goal is to eliminate all town-aligned players by reaching parity.

Whack-A-Wuggy-Mafia

Mafia Goon

You have no ability, your only weapons are factional attack, social deception and voting.

Your goal is to eliminate all town-aligned players by reaching parity.

Flavors
Huggy Wuggy

Huggy_Wuggy_Town

Vanilla town

You have no ability, your only weapons are social deduction and voting.

Your goal is to eliminate all mafia-aligned players

Kissy Missy

Kissy_Missy_Town

Vanilla town

You have no ability, your only weapons are social deduction and voting.

Your goal is to eliminate all mafia-aligned players

The Player

The_Player_All_Sides

Vanilla town

You have no ability, your only weapons are social deduction and voting.

Your goal is to eliminate all mafia-aligned players

Boxy Boo

Vanilla town

You have no ability, your only weapons are social deduction and voting.

Your goal is to eliminate all mafia-aligned players

Poppy Playtime

Poppy_Town

Vanilla town

You have no ability, your only weapons are social deduction and voting.

Your goal is to eliminate all mafia-aligned players

Cat Bee

CatBee_Town

Vanilla town

You have no ability, your only weapons are social deduction and voting.

Your goal is to eliminate all mafia-aligned players

Candy Cat

Candy_Cat_Town

Vanilla town

You have no ability, your only weapons are social deduction and voting.

Your goal is to eliminate all mafia-aligned players

Boogie Bot

Boogie_Bot_Town

Vanilla town

You have no ability, your only weapons are social deduction and voting.

Your goal is to eliminate all mafia-aligned players

Bron

BronDino_Town

Vanilla town

You have no ability, your only weapons are social deduction and voting.

Your goal is to eliminate all mafia-aligned players

Mommy Long Legs

Vanilla town

You have no ability, your only weapons are social deduction and voting.

Your goal is to eliminate all mafia-aligned players

Bunzo Bunny

Bunzo_Bunny_Town

Vanilla town

You have no ability, your only weapons are social deduction and voting.

Your goal is to eliminate all mafia-aligned players

PJ Pug-A-Pillar

PJ-Pug-A-Pillar_Town

Vanilla town

You have no ability, your only weapons are social deduction and voting.

Your goal is to eliminate all mafia-aligned players

Miss Delight

Vanilla town

You have no ability, your only weapons are social deduction and voting.

Your goal is to eliminate all mafia-aligned players

Cat Nap

Vanilla town

You have no ability, your only weapons are social deduction and voting.

Your goal is to eliminate all mafia-aligned players

Dog Day

DogDay_Town

Vanilla town

You have no ability, your only weapons are social deduction and voting.

Your goal is to eliminate all mafia-aligned players

Hoppy Hopscotch

Vanilla town

You have no ability, your only weapons are social deduction and voting.

Your goal is to eliminate all mafia-aligned players

Kicken Chicken

Vanilla town

You have no ability, your only weapons are social deduction and voting.

Your goal is to eliminate all mafia-aligned players

Bubba Bubbaphant

Vanilla town

You have no ability, your only weapons are social deduction and voting.

Your goal is to eliminate all mafia-aligned players

Crafty Corn

Vanilla town

You have no ability, your only weapons are social deduction and voting.

Your goal is to eliminate all mafia-aligned players

Bobby Bearhug

Vanilla town

You have no ability, your only weapons are social deduction and voting.

Your goal is to eliminate all mafia-aligned players

Picky Piggy

Picky_Piggy_Town

Vanilla town

You have no ability, your only weapons are social deduction and voting.

Your goal is to eliminate all mafia-aligned players

Player Setups

Player List Section

15 Players

10x Vanilla town
1x Indecisive Doctor
1x Indecisive Tracker
2x Mafia Goon
1x Mafia Role cop

17 Players

11x Vanilla town
1x Indecisive Doctor
1x Indecisive Tracker
3x Mafia Goon
1x Mafia Role cop

19 Players

11x Vanilla town
2x Town Mason
1x Indecisive Doctor
1x Indecisive Tracker
3x Mafia Goon
1x Mafia Role cop

21 Players

12x Vanilla town
2x Town Mason
1x Indecisive Doctor
1x Indecisive Tracker
4x Mafia Goon
1x Mafia Role cop

Mini-Games

Mini-Events section

Drawing Contest

Make a fanart drawing of Poppy Playtime, related with Fortress of Lies community or simply what sets you in mood! You decide what to draw while following the global rules found in the signups or game thread opening post.

You have 24 hours duration to draw and submit your submission for this mini-game. Once the deadline is reached, the player list will place a vote who made the best anonymous drawing for the day! The winner is announced at 1 hour before End of Day

1: Global Rule 7 here must be followed on this mini-event
2: You are allowed to use any type of art design, traditional, digital art, shading and so on.
3: Players are not allowed to put their forum name on the submission.
4: Do not discuss about the mini-events outside of rolecard PM to avoid mismatch

( Example drawing )

Green Light, Red Light Game

> 1: Rolling phase: Each turn, Runners and Spotter roll their 6-side dice in private at the same time.
> 2: Spotter rolls two dice, and gets to choose one of them.
> 3: Runners get to choose between skipping (and storing their number) or using their die.
> 4: Reveal phase: The Runners’ actions the number chosen by the Spotter are revealed. If the Spotter’s number match that of the Runners, then those Runners get disqualified.

Example 1

> Turn 1. Runner C rolls a 6. Runner C chooses to skip their turn. They keep the value of 6.
> Turn 2. Runner C rolls a 1. Runner C chooses to replace that value with the 6 they had stored instead.
> Turn 3. Runner C rolls and stores a 3. (Skip)
> Turn 4. Runner C rolls and stores a 4. (Skip) They have now stored a 3 and a 4.
> Turn 5. Runner C rolls a 6. They want to store it, but they can’t because they have already stored a 3 and a 4. Runner C can only either use the 6 or swap the 6 for a 3 or a 4.

Example 2

> Player A is Spotter and Player B, C, D, E and F are Runners.
> Spotter A rolled a 4 and 5. Spotter chooses value of 4 this turn.
> Runner B rolled a 1, and proceeds with their result. Runner C rolled a 6 and stores the value of this dice on this turn. Runner D and Runner E rolled a 4, and proceed with their result. Runner F rolled a 2, and proceeds with their result.
> Spotter A disqualifies Runner D and Runner E from the game because they rolled the same value as the Spotter at the reveal phase. Runner B and Runner F move forward, while Runner C remains immobile. However, Runner C has stored value of six for the next turn.
> This ends the current turn and proceeds to the next turn. The process repeats until Spotter has disqualified all Runners, or until a Runner has reached the value of 25 first before other Runners.

Green light statues

Example GIF of Green light, Red Light game

1: Separate PM and 6 players are required to signing up for the mini-game by Start of Day, the mini-game starts at 24 hours after Start of Day
2: Players are required to stay active as possible, failing to make the decision to roll the dice or skip the turn after 30 minutes will result in disqualification
3: You will be forced to throw the dice after waiting out 2 turns of skipping
4: Do not discuss progress of the mini-game outside of mini-game PM

Hangman Game

There are five secret words in this mini-game that have between 5 - 16 letters, randomly chosen by the hosts. Each turn, players may guess one letter. Once all players have submitted their letters, the host will notify whether their submitted letters were guessed correctly or not. For each wrong guessed letter, a line of the hangman will be drawn. Correctly guessed letters will be displayed on screen by host.

The player guessing the last correct letter before the hangman is finished can say the secret word at loud and gain one point. The player who guessed the 7th incorrect letter will receive a penalty, deducting one point from their score. The player who receives most points and/or breaks the tie wins the game.

1: Separate PM and five players are required to signing up for the mini-game by Start of Day, the mini-game starts at 24 hours after Start of Day
2: Players are required to stay active as possible, failing to make one letter answer after 30 minutes will result in disqualification
3: Do not discuss progress of the mini-game outside of mini-game PM

Player E said M first before Player A, B, C or D
Player E can now say the secret word correctly and receives one point

Examples of The Hangman

Pass The Parcel Gift Game

One of the five players will start by having the parcel gift on their person. Within 5 minutes timeframe, they must compulsively choose to another player to give the parcel. After passing down the parcel, the giver will have a 2-turn cooldown wherein they are unable to receive the parcel. This game lasts between 30 - 60 minutes at hosts’ discretion.
decision

1: Separate PM and five players are required to signing up for the mini-game by Start of Day, the game starts at 24 hours after Start of Day
2: Players are required to stay active as possible, failing to pass the parcel gift after 5 minutes will result in disqualification
3: Do not discuss progress of the mini-game outside of mini-game PM

Examples of Pass the Parcel

Turn 0. Player A has the parcel, they must give to either Player B, C, D or E.
Turn 1. Player A give parcel to Player D. Player A cannot receive the parcel until Turn 3 has ended.
Turn 2. Player D gives parcel to Player B. Player D cannot receive the parcel until Turn 4 has ended.
Turn 3. Player B gives parcel to Player C. Player B cannot receive the parcel until Turn 5 has ended.
Turn 4. Player C gives parcel to Player A. Player C cannot receive the parcel until Turn 6 has ended.

Video Shorts Contest

Choose your favorite Youtube Short or TikTok video and submit on your rolecard PM within 24 hours duration. The videos will be listed as anonymous, and the best video will be chosen at one hour before End of Day by the living player list.

At the start of Day 5 all players can post their submission in their rolecard for the event. Applications will close 24 hours after the start of Day 5. Afterwards the videos will be revealed on game thread, allowing the best videos to be voted by the living players until 1 hour before the end of Day 5.

1: Global Rule 7 here must be followed on this mini-event
2: Do not discuss about the mini-events outside of rolecard PM to avoid mismatch

Chipi Chipi Chapa Chapa!

Example Youtube Short

Battleships Game

The warzone is divided by 16x16 field filled with ships from three players. Once their three-point and two-point ships are placed on the field submitted towards the rolecard PM, d100 dice will be rolled at the start who will begin first, second and third in that order.

Battleship (three-point ship) can fire away two locations and Destroyer (two-point ship) can fire away one location per player turn. Once one of the ships are sunk, they lose fleet firepower depending which ship got sunk and change for allowed shots, the last surviving player that remain intact with the ship out of everyone else will be declared winner, whoever lands a successful hit on shared space first.

# A B C D E F G H I J K L M N O P
1 X O O
2 X
3 X
4
5 O
6
7
8
9
10
11
12 O
13 O
14
15
16

Player A shoots A1, A2 and B1
Two hits and one miss, Player B’s Destroyer is sunk
Player B shoots H12 and H13 (Battleship remaining, resulting to fire twice instead of firing three times with Destroyer included)
Two misses!
Player C shoots L1, L3 and L5
One hits and two misses, Player A and B ships were damaged!

Example of Battleships Game

1: Separate PM and 3 players are required to signing up for the mini-game by Start of Day, the mini-game starts at 24 hours after Start of Day
2: Once everyone who signed up for the mini-game is invited, the hosts will tell the players to submit their Destroyer (two-points) and Battleship (three-points) locations to rolecard PM. Collision with a ship from another player will not be informed they have occupied your placements.
3: Remember to keep track of how many shots you have remained when one of your ships are sunk, shooting before your turn will not be counted.
4: Do not discuss progress of the mini-game outside of mini-game PM or rolecard PM to avoid mismatch

3 events for 15 players
4 events for 17 players
5 events for 19 players
6 events for 21 players

That is the amount of events allowed on these setups

You have received one-shot roleblock action as prize for winning the mini-game event!

4. Voting Mechanics

  • Use the latest voting format

  • Executions are majority and plurality. In cases of a tie, the executions will be determined randomly among the players inside the tie.

  • No Exe is a valid vote and may be hammered to end the day early. In cases where No Exe and player votes are tied at the end of the day, No Exe takes priority.

  • Upon following the sequence of [No Exe → No death → No Exe], a random player will be executed.

  • Self-votes are considered valid votes.

  • Votes are locked in XYLO scenarios.

5. Players

1: Beancat

2: Illwei

3: Jail

4: SultanofSlam (Kickin Chicken)

5: SirDerpsAlot

6: childe (The Player)

7: Hazardwaste (Cat Nap)

8: Kiiruma (Dog Day)[/size]

9: Canping (Bobby Bearhug)

10: Bystander

11: Leafia (Cat Bee)

12: Magnus

13

14

15

16+

17+

18+

19+

20+

21+

6. Backup and Spectators
#1 Carbonated
Spectators: ZugZwang and LittleLee

7. Game threadstate

1 Like

first

/in

1 Like

If i In will you rand me town

1 Like

also @Arctic I never saw this and this thread is open so im gonna use it but like ??? How in any way- if this is a form of gamethrowing then may Katze strike me down from above. I was referencing our neighbor chat in a joking way- he wasn’t a wolf with me in that game?

the issue is that if u only consider it against the rules if you’re a wolf with ash then you can angleshoot based on whether or not it’s moderated (during the game presumably)

it’s more something to think about and im pretty sure no one said it was against the rules

well if you’re asking,

(i feel like i should have like, a moddy stance here but its definitely one of those Weird Gray Areas)

what dis gotta do with poppy playtime fm….

1 Like

/in

2 Likes

This game has 15 players setup minimum up to 17, 19 and 21 setup variations.

The signups will close at 2024-10-07T21:00:00Z and runs the setup from the current numbers by end or 21 slots has been filled before that.

/spec thtththbthbthtbhbthtbhtbhtbthbthbthb

waves hand

You want in

pardon
i have a small problem with the setup

lets say you get 21 players. its a big number.

lets say the doctor/the constant rb prizes dont prevent a single kill, and town executes daily

n0 - 21 left
d1 - 20 ending day
n1 - 19
d2 - 18
n2 - 17
d3 - 16
n3 - 15
d4 - 14
n4 - 13
d5 - 12
n5 - 11
d6 - 10
n6 - 9
d7 - 8
n7 - 7
d8 - 6
n8 - 5
d9 - 4
n9- 3
d10 (final) 2

the largest setup, without a single doc/roleblock, can theoretically last up to 10 ingame days, or about 722 hours, aka a month* (30 days).

that seems. quite a lot.

i think the 15p is alright in comparsion

n0 - 15
d1 - 14
n1 - 13
d2 - 12
n2 - 11
d3 - 10
n3 - 9
d4 - 8
n4 - 7
d5 - 6
n5 - 5
d6 - 4
n6 - 3
d7 - 2 (end)

21 days, or 3 weeks. whilst that is long, it isn’t as truly difficult as 30 days would be. i am also concerned with the amount of killstops that could occur that could severally extend the games length aswell

Six events for 21 players, by day 6 there are 10 players and thus may be close to LyLo.

1 Like

zug join so we can both rand town and i can just find u and sheep u all game

1 Like

/in

2 Likes

nyaaaaaa I’m too busy to join a game rn :pensive:

maybe I’ll join if it’s not filled when signups are soon to close, tho

3 Likes

Do i dare join another game?

This oughta to be engaging!

Okay fine /in

2 Likes