unfortunately i am from brintin (i am spelling it incorrectly because i dislike this country)
Iâm Romnanian, letâs group together to hate on the f*ench
the french people are fine, the french gover- [THE REST OF THIS POST HAS BEEN DELETED DUE TO LENGTHY DISCUSSIONS OF POLITICS AND COLONIALISM, WHICH THE FRENCH GOVERNMENT IS STILL DOING BTW LOOK IT UP]
I too dislike my country
Please save me from here
I suppose I might be exaggerating on how townsided the game would be after a D1 town execution. The copcheck is rather fine, but I am just having a personal issue (i.e. personal dislike) with the compulsory D2 dayvig.
Regarding the fact that âplayers shouldnât have joined a setup where they would most likely end up in a disadvantageous position if they were to rand mafiaâ: What you say is true, but -as a pessimist- I firmly believe that there will be players who would still complain and *****
about it nonetheless.
I wouldnât have had any issues had the setup allowed the mafia to choose 5 town to start with at D2 instead of 3 town, but the matter of the fact is that the mafia are in total control if they were to accomplish executing one of their own at D1. Why? Because what I literally just said: âIf a mafia gets exeâd D1, then the mafia gets to choose which town survives.â
While it might be easier to find the mafia because of the spew, it is obvious that the mafia would choose to let the townies live who are less likely to push them at D2. Unlike [what would happen if town was exeâd D1, where mafia still have a chance to win], townâs odds of winning is drastically lower in [the scenario where mafia was exeâd D1].
I am NOT having issues with âinstead of killing X town, the mechanic should have awarded the mafia with PRsâ; I am having issues with the amount of townies that are chosen by the mafia to live in D2.
(That, and I have a personal issue with the D2 compulsory dayvig that town would have if town gets exeâd D1.)
Youâre both are in the wrong
Iâm right, I win, gg
(And the social aspects of D1, but this was cleared up when you explained to me why that wasnât an issue at all.)
@Nanook Fwiw, I also disagree with Zone about the setup being overly memetic or otherwise not fitting on Fortress. I just think it would be more enjoyable if the two modes were a bit more symmetric, particularly if neither suddenly removed half the players from the game.
The current town mode versus a mafia-friendly 11-2 going into Night 1 seems like it could be fine. Heck, you could even make it quickly go to 5-2 by giving mafia an extra kill for two rounds in the Mafia version, and town something fittingâŚ
The main concern is giving everyone the chance to play; the sudden removal of 8 players is what is concerning, but if you want that, then you can just include similar in both modes to make it less of a coin flip as to whether people get to play out most of the game.
I meanâŚisnât that what happened in Town of Salem FM in old FoL site and here on Ace Attorney FM, to lynch cringe?
Itâs to read on the wagonmatics and catch wolves from here.
Thatâs my way to do it, anyway
counterpoint
the sudden removal of 8 players from the game is incredibly based
Ive already said to can it lol
Is there somewhere official i need to say it or
You just remove it from op of the queue thread if u added it there. Thats about it. I hope ya bring more games in the future.
this is the fate that is mathematically destined to happen
or as you liberals may say âyou may not like it but this is what peak mafia performance looks likeâ
bunt
i mean if village is playing properly a mafia shouldnât die on day 1 anyways
just deadass run a day 1 only game
You have 200 hours
Find a wolf or die
If you find a wolf you win if you donât you lose
New champs setup?1?2!1!1$/)
croissant