Zoan's Stats
Name: Zoan Dalton
Pronouns: He/Him
Height: 174 cm (5’8)
Weight: 78 kg (171 lbs)
Blood Type: O+
Date of Birth: February 11th, 2005
Clothing: Custom tailored airman battle uniform.
Accessories: Field cap and wrist identification bracelet.
Eye Description: Homochromatic dark brown monolid eyes, protected by a pair of rectangle glasses.
Hair Description: Black military high and tight haircut, with the top length measuring 8 mm (5/16 in) while the sides and back measure 1.6 mm (1/16 in).
Other Noteworthy Information: Recently, Zoan has been noticed engaging in conversations with himself. This behavior seems unusual and may warrant further attention or evaluation.
Miscellaneous Character Descriptions:
- White Ornate Bracelet (+5 Max HP)
Backstory (Optional): Zoan was raised by his parents to join the Lampshade Corporation as a soldier, forsaking his youth in exchange for a mentally disciplined soldier. The Dalton family are loyal supporters of the corporation, and gifted their sole heir with custom tailored uniform for his 20th birthday, after the corporation openly stated they would refuse to spend even a penny on their cadets. Growing up without proper education, Zoan excels in obeying any orders given to him and enduring physical assault.
Zoan Dalton
Level 4
Health - 4/35
Magicks Pool - 0/30
Magic Pool - 21/21
Status
- Survived Explosion (-37 Max HP, No Right Arm, Burning Skin)
Skill
Leveling
Honour
0/1
Empathy
0/3
Logic
0/4
Wisdom
6/5
Agility
0/6
Reaction Speed
1/4
Awareness
0/3
Innerworkings
1/2
Endurance
2/5
Physique
1/5
Survivalism
3/6
Mech Intervention
0/3
Address
0/4
Composure
3/3
Influential Rhetoric
0/3
Charm
0/3
Downgrade
Leveling
Conspiracist
2/2
Hypomania
0/1
Paranoia
1/2
Hexed
1/2
Downtrodden
0/3
Inventory
(LH) Sword (+7 Melee)
(JL)
(JR)
Possession (4) : For [10]
magick mana, Zoan can let one of the ghosts free from his cursed bracelet and let it possess another living creature within his sight. The possessed creature will then roll a [d6]
and attempt to ward off the ghost. If they roll a [six]
or higher, then they will be released from possession. In case the creature fails, then the creature will effectively be under Zoan’s control for one turn. At the end of each possessed creature’s turn, the difficulty number decreases by one until it hits [two]
, and the creature will attempt to ward off the ghost once again. Certain “strong” enemies are immune to this ability.
Upon successful possession…
* Zoan will not learn any meta information regarding the possessed creature.
* It will become blatantly obvious that the possessed creature is possessed.
* The possessed creature cannot be forced to harm itself.
Soul Reaper (5) : The bracelet of war is forever lonely, forever longing for more companions to share its madness… For every [3]
enemies personally killed by Zoan, he will gain [1]
skill / stat point. Soul counter: 6. (One unspent skill / stat point.)
Win Condition - Ensure the death of the target while completing the mission and live to die another day.
Sometimes, I genuinely regret not playing as a normal agent.
(Other times, I don’t regret it at all! Can you imagine if “a normal operative” were to pick up a cursed identification bracelet!? I can’t! )
(That, and there’s the fact that we really did not want to have others wait for us in case when… y’know. We were asleep.)