Sage advice compendium
It’s okay. Ignoring ITAs, the village and wolves should have the same KP per cycle at rand (including the vote out for town, and factional for wolves). 2.5 KP/c might be the upper bound for a game this size (that could translate to a vigi and odd night vigi on each side for example). For X-shots, assume there are 5 days i.e. 2-shot kill is 0.4 KP/c. Don’t do day vigis because they suck.
So the rest of the design doesn’t super matter. The most important things are keeping KP balanced, and giving the village some explicit power i.e. a cop.
The real reason for the cop is… weird. In my games cops averaged like 0.3 to 0.5 peeks per game per cop. If there are 3 cops in a 120 player game, the village is extremely lucky if 2 peeks make it into the thread. We had 3 cops in a 120 player and I’m pretty sure 0 made it into the thread in that game just as an example.
ITAs generally can be safely ignored for KP calculations, but ITA specialists can make things weird. If a role can get a kill 50% of the time, that needs to be taken into consideration, but 30% I don’t sweat. 40% I think about and probably count. It’s really weird, but it tends to work out for me.
Uh. Wolf doctors are super trash. The village can probably have 2 doctor equivalent roles, but wolves might bitch if they actually walk into them more than once. Or rather 1 doctor should definitely be in the game, but a second increases potential salt score. Role blockers and protection occupies similar design space. Both side wants at least 1, but neither should have 2 in 30p game.
A watcher might be the play instead of a cop in a 30 player game? Wolves need a way to hunt PRs, but a role cop is super boring. X-shot (1-2) RC is fine with like a tracker/watcher. A full tracker and watcher is also fine.(this is for wolves)
Wolves. Village can have the Cop-like and a tracker for sure. Could do another invest even as long as it’s like around a tracker give or take. It’s a good spot for a creative role.
This is really something I started calling “potential salt score” during the last FAM design, but you have to think about extreme cases for weird roles or combinations of roles. Like I said earlier with 2 villa doctors, it’s like borderline but probably okay in 30p. If wolves don’t find one early or they walk into multiple saves, especially if they think there’s definitely only 1 doctor, they’re going to be upset and demoralized.
But yeah idk that’s it. Bodyguard doesn’t really count as protection if it doesn’t have vests because it doesn’t actually reduce KP. It’s more like a really specific redirector in practice, but with vests it becomes like an x-shot doctor. The vest has other utility though too so it’s a swingy variant and gets dangerously swingy when you go above 1 vest. But also BG without vest feels kinda bad! BG + vest is my starting point unless I’m super desperate lol
Anyway, redirectors and bus drivers are both kinda crappy. Bus drivers I’ve all but sworn off, and redirectors just mostly feel bad. Do 1 (one) in the game at most. (This doesn’t include bodyguard.)