Stellaris: Apocalypse Mash - Design PM

Nihilistic Acquisition Empire

Crisis Rolecop

Kidnap (Passive) - The first war in which you are an Aggressor cannot kill their target, but you learn their role

truly my organization skills are peak

OP and this post are the most important
ive compiled every role that I’ll be actually using in that post so

mhm, give me 5 to read everything

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this seems lame; if you want something with no practical effect, you could make a mafia player that spawns events?

… do you have events

yes

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there is definitely less of a focus on them but yes

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as you can tell my event skills are great
also ignore the fact that the GI turbo cannot grant that, specifically

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mhm
if you’re looking for ideas

  1. i have an oddly specific death event i’ve been really wanting to use
  2. try board games? theres some good really short ones (like 2 hours, so "short)
  3. host trivia 2
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sounds fun

and yeah i do have a compendium of eventable board games elsewhere (but if you have any ideas send them my way)

its for 2p
both players may die

its a feigned russian roulette based off a magicians trick from 2004

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it is not actually russian roulette.

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im interested

its a bit hard to explain
if someone was insistant on playing russian roulette by themselves, with the following clauses:

  1. they could point away the gun exactly twice, and fire
  2. you get to choose where the one bullet goes

where’d you put it?

same thing, but for 3 shots and you’re really trying to kill them

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ah

i… think we could reflavour it to not be actual suicide, but

so basically the first player chooses a place to put the bullet
and the second player can fire at the wall or something twice

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