- The night action deadline is 2 hours before SoD (5:00:00 PM).
- Day actions will not be allowed in the first or last hour of the day
- Each WAR session lasts for 1 hour.
- Session 1 lasts from 8:00 PM→9:00 PM
- Session 2 lasts from 3:00 AM→4:00 AM
- Session 3 lasts from 2:00 PM→3:00 PM
- “Events” may begin at any-time. “Events” are minigames inside the game where players typically compete for prizes. Occasionally, events may occur where player has a risk of death, mainly if they lose in that event. Events where players may die will be clearly marked, and contain a brief explanation of how risky entering the event is.
nice
its ripped from fam3 op
i’m yonna fix it sround
submitting for approval
yep
just make it not as spaced
tried
will try again
i can fix it if u make it a wiki
goahea
problem solved
the hilarity is i will be in europe when this thing is happening
oh nice
so it works out pretty good
i need… one more ability
for the evil rolecop
maybe a… gunsmith
like how the v side has one that can detect who holds a gun, they could get the same ability but stronger
mm…
“target a player. learn if they’ve ever had an investigative ability used on them”
its sorta like the voyeur but. the voyuer has fine strength anyway and this will confuse the good team
Nihilistic Acquisition Empire
Crisis Rolecop
Kidnap (Passive) - The first war in which you are an Aggressor cannot kill and will be registered as a miss, but you learn the Defender’s role. If the Defender was Galactic Community-aligned, this passive refreshes.
Gentle Persuasion (Night) - Target a player. Learn if a non-crisis investigative ability has ever targeted them.
submitting for approval.
…feel free to do a final look over things
im done.
k one sec
approved
to do list
fakeclaims
to do list (outside of review)
decide on events
atlas: finish mech oracle info (for the early days)
atlas: heavier draft of the “worlds”