Stellaris: Apocalypse Mash - GAME OVER - CRISIS WIN, GALAXY DESTROYED

oh i’m blind

I’m guessing Treasure didn’t win.

host notes

i think this game was a 6/10
and i think i did okay designing for having like 2 days to design and 1 to refine, and 8 roles to make

woo
thanks for playing

2 Likes

You’re right.

gg i was the difference between brad and ashs role pms

3 Likes

have you tried NOT randing wolf in two mechanically complicated games at the same time

2 Likes

Then you can join my BOTF for another chance of randing wolf.

mech oracle info

n0:
Your role is, somehow, slightly, a potential detriment to town purely by existence. This does not mean the negatives outweigh the positives.

n1:
“There is, technically speaking, some form of anti-claim. It does not effect event prizes, nor does it effect the player in question”
and
they’re really about to execute the saint huh

n2:
“If a host had to exclaim how the village is handling their nightactions, their good assumption would be, generally, ‘poorly’”
and
Hazardwaste: Who is your wolf team?
Wazza: Obviously the wolves

n3:
Baker’s death was not without consequence for both sides.
and

n4:
There isn’t much we could give you to improve your odds of winning.
and
misinformation

5 Likes

@YoubutWorse

very technically
i designed this one, the “anti-claim” was baker’s role
although if you really want to be semantic about it isnt the wolf kill just an anti-claim?

1 Like

There should have been a Heretic added in :wowee: .

no

quick I wasn’t paying attention

on a scale of 1 to 10 how was the game

1 Like

Baguette

3 Likes

six

1 Like

Also hi do I know you

1 Like

they executed the town alignment cop d1, so either really good or really bad depending on your view on that

9 Likes

gg

1 Like

oh wow lol the scumteam wasn’t even that deep

1 Like

you do not!