Tales of the Abyss
Knight-Errant
Hosted by @Marluxion and @Silviu200530. Setup designed by Alduskkel on MafiaScum.
Rules:
- Follow the Global Rules and Forum Game Rules .
- To ensure the game runs smoothly, players who fail to meet the requirement of 15 substantive, on-topic posts will be immediately replaced. Players who zero-post in the first 24 hours of a day phase without informing the hosts in advance may also be replaced (if you must miss the first 24 hours, inform the hosts). These requirements may be adjusted if the day ends early due to majority.
- Refrain from excessive ATE (appeals to emotion). Excessive ATE includes, but is not limited to, statements that directly say or imply that something in the game is having a negative impact on someoneās out of game relationships or well-being. Ordinary manipulation is still allowed.
- I will be closely monitoring the thread for toxicity, harassment, and excessive ATE. However, please do not hesitate to bring problematic posts to my attention if you believe I missed them.
The Setup
9 Vanilla Town
2 Masons
2 Mafia Goons
1 Jack-of-all-trades Serial Killer (see below for what abilities are given)
2 Town Power Roles and 2 Mafia Power Roles based on the following table:
A chess knight is randomly placed on the above 4x4 table. The knight then moves randomly. All 4 roles that the knight passes through will be added to the setup. An example setup is Town Cop + Town Tracker vs. Mafia Even-Night Watcher and Mafia Bulletproof.
Godfathers are investigation immune to both Gunsmiths and Cops. Godfathers are not bulletproof.
The Serial Killer will get 1x Strongman and 1x of all power roles that were added to the setup. If the power is Bulletproof or Godfather, the action is not passive and must be activated on the night to gain the benefit. The Serial Killer may perform only one additional one-shot action in addition to their kill, unless they are using a Commute, in which case they are unable to use their kill. The Serial Killer will show up as guilty to a Cop, but not guilty to a Gunsmith.
List of Setup Possibilities:
Flavor is randomized and not role or alignment indicative.
Sample role PMs:
Roles
Vanilla Town
You have no abilities except your vote and your voice. Good luck!
You win whenever all 4 mafia and the serial killer have died.
Mason
You know [REDACTED] is a member of the town and your fellow mason! You have a private discord server to communicate with them at all times here.
You win whenever all 4 mafia and the serial killer have died.
3-Shot commuter
At night you can choose to commute. Doing so will cause actions that targeted you to fail. You cannot take any other actions on a night that you commute. You may use this action a total of 3 times during the game.
You win whenever all 4 mafia and the serial killer have died.
Gunsmith
Every night you can learn if a player has a gun. All members of the mafia have a gun except for the Mafia Godfather. Town Cops and other Gunsmiths also carry guns. The serial killer does not carry a gun.
You win whenever all 4 mafia and the serial killer have died.
Cop
Each night you can investigate someone to learn if they are innocent or guilty. Members of the town are all innocent, while members of the mafia and the serial killer are guilty. A Mafia Godfather or a Serial Killer using their 1-shot godfather will show up as innocent.
You win whenever all 4 mafia and the serial killer have died.
Tracker
Every night you can follow someone to learn who they visit.
You win whenever all 4 mafia and the serial killer have died.
Jailkeeper
Every night you can target a player to jailkeep. That player will be protected from kills, but will also be unable to use any night actions tonight.
You win whenever all 4 mafia and the serial killer have died.
Town Bulletproof
You cannot be killed at night, except by the serial killerās 1-shot strongman.
You win whenever all 4 mafia and the serial killer have died.
Town Roleblocker
Every night, you can target a player. This will cause any actions they take tonight to fail.
You win whenever all 4 mafia and the serial killer have died.
Doctor
Every night you can heal a player, preventing them from dying tonight.
You win whenever all 4 mafia and the serial killer have died.
Mafia Goon
You have no abilities, but you may carry the mafia factional kill if you wish. Good luck!
You win whenever the serial killer is dead and the number of living mafia is greater than or equal to the number of living villagers.
Mafia Bulletproof
You cannot die at night, except by the serial killerās 1-shot strongman.
You win whenever the serial killer is dead and the number of living mafia is greater than or equal to the number of living villagers.
Mafia Roleblocker
Every night, you can target a player. This will cause any actions they take tonight to fail.
You win whenever the serial killer is dead and the number of living mafia is greater than or equal to the number of living villagers.
Godfather
Unlike your fellow mafioso, you will show up innocent to cops and your gun will be concealed from gunsmiths.
You win whenever the serial killer is dead and the number of living mafia is greater than or equal to the number of living villagers.
Even-Night Watcher
Every even-numbered night, you may target a player and learn anyone who visits that player tonight.
You win whenever the serial killer is dead and the number of living mafia is greater than or equal to the number of living villagers.
Jack of All Trades Serial Killer
You have the following abilities:
- Kill (Unlimited uses) - Stab someone to death. You can do this alongside one of your other 1-shot abilities.
- Strongman (1-shot) - Tonight, your kill will bypass anything that might stop it.
- Town PR#1 (1-shot) - [REDACTED]
- Town PR#2 (1-shot) - [REDACTED]
- Mafia PR#1 (1-shot) - [REDACTED]
- Mafia PR#2 (1-shot) - [REDACTED]
You win when everyone else has died or when this outcome is inevitable and unstoppable. GOOD LUCK.
Gameplay
- Days are 48 hours unless majority is reached early and nights are 24 hours. SoD/EoD will be at 2pm Central time.
- Executions are majority and plurality.
- No-execute is a valid vote, and may be hammered to end the day early. In cases where no-execute and another vote are tied at the end of the day, no-execute will have priority in the rand. In all other cases of a tie, the execution will be determined at random from among the tied players.
- Self-votes are considered valid votes.
- Votes are locked in LyLo (execute-or-lose) scenarios, but not in MyLo (misexecute-and-lose) scenarios. That is to say, in situations where town must execute correctly or lose, the first vote cast by a given player is final and cannot be changed.
- All votes must follow the official voting format, using vote tags.
- The Mafia will communicate through a private Discord server.
- The factional kill is optional.
- The factional kill is assigned to a specific member of the Mafia. If no member is specified, it will be assigned to the member who submitted the nightkill.
- Each member of the mafia may only carry one action per night. The serial killer, however, can take two actions every night. One of them must be their kill action.
- When the serial killer dies, their 1-shot abilities will not be publicly revealed.
Player List
- @Achromatic - Vanilla Town - Died N1
- @Garfooled
- @Marluna - Vanila Town - Died N2
- @sulit - Mafia Goon - Executed D2
- @Frostwolf103
-
ElizaThePsycho@BlueCrystalTear - @Magnus
- @Prophylaxis - Tracker - Died N2
- @Hippopablompoyeetus
- @Kiiruma
- @Hazardwaste - Jack of All Trades Serial Killer - Executed D3
- @Zenon
- @Lea
- @Leafia - Mafia Goon - Executed D1
- @IfGodCouldDie - Cop - Died N3
- @SultanOfSlam
- @May
- @Mr.L - Mafia Bulletproof - Executed Day 4
Backups
Spectators
Milestones
Day 1 Start
Day 2 Start
Moderator Warning
End of Day 2
Day 3 Start
Day 4 Start
End of Day 4