The Boys - Game Over - Marissa wins!

I am dying atm (irl), just skip over me in the line, if I’m the next.

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…Wait really? Marluna? :frowning:

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You’re dying?

At least I’m feeling that way.

Yesterday my fever was above 37,5/99,5
(THat’s why I gave you an automation, and logged out from the ALIAS game.)

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Oh jesus. I was hoping that you were just saying it as a phrase and not literally. It sounded like you had a terminal disease. Sillyhead, you made me worried. I hope you feel better soon!

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omg i totally forgor hazzy stole coerce from squirrel, i was calculating so hard how to beat it if it came up…

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coerce seems particularly good earlygame, and particularly mid latergame

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it’s also quite effective against lair of evil specifically, which is why I had any usage of coerce against me really high on my revenge list

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I straight up would have suggesting deleting my game from the qeueu instead of ‘just’ skipping over, in that case.

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Yeah

And the target could still use basic attacks

Which was like, the most important thing to stop

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Wait, it didn’t stop basic attack?
I didn’t even notice that part…

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i swear the same 6 people win every misc lmao

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Ehhhhh
I’m tinkering with an alternative idea that’s something like
After round 3 everyone gives a bad power to the player below them (or like, voted on from a list, but such that everyone gets 1 nerf)
I think dictatorship mode is required especially for this concept, because it requires a lot of good faith in the players to not create nerfs that read “You lose” and instead create ones that are actually interesting
(I will say that i do want people to have agency in what the power is with that though)

Overall i think it turned out ~fine (if lacking a little spice) and my biggest issue with this game was just that the player designed powers were just badly designed in a way numbers couldn’t fix imo
I wanted to submit a power to do things related to that but me and kyo ended up with Lair of Evil and Gambling instead which had very similar issues

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Actually the strongest part of coerce was piercing all basic defense. That part is super fucking strong

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Also i think this is just because of the rushed design phase
Rushed isn’t the right word but time wasn’t taken for clarity before revealing

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For those curious this was the power

Spark of Creation

Spend 20 energy to create a Sidekick with 1 Health, a name of your choice, and a power of your creation (or sourced from the public archive). Damage against the Sidekick cannot be reduced. The host may veto your creation for any reason, especially if it is stronger than many of the powers in the game.

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Midgame power creation as a power is something im weary of just because it’s very swingy when one person gets to do it and another doesn’t
The intention with this one was that you spent 20 energy to effectively add a global/passive effect to the game for the next round. I also explicitly guided the host to veto things that were too strong (unlike the base game, even though it probably should tbh capitalism doesn’t balance here)

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that’s probably because it’s the same 6 people who play miscs

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We won! Big celebratory party in Marshal’s rolecard! ^_^

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But like

It’s a quarter of the energy you spend

I spent 40 energy (literally half of my energy) just to maybe be able to pierce the following round

And then hazard ended up with swapper that could just dodge anyways

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