Round Length: split each round into two phases
Each phase lasting 24 hours maximum (if everyone submits their relevant actions, skip the waiting time and proceed to the next one)
So each round will last 0-48 hours
Order of Operations:
Main Phase 1:
First priority: The Greatest Scam must be used or holstered once it becomes available (so we need to wait for user to use or holster it before anything else can get activated) (in case this takes time I’ll extend the Round; you’ll still have at least 24 hours to submit at all times)
Then, all of these can be activated simultaneously (we don’t need to wait for an order)
The offer for Alliance must be activated and accepted in this time frame
Option 2 and Option 3 of Copy must be activated here
Option 2 is private, Option 3 is public
Russian Roulette creating a gun must be activated here
Insanity must be activated here, publicly
Restart? must be activated here, publicly
Game show Driven: must be activated here, publicly
Gambling? I’m in! Must be activated here, publicly (this requires back-and-forth interactions with me, so I will extend the Round in case I’m slow to respond due to time zones)
Private Action Submission (or Main Phase 2):
Everything here is submitted privately to the host
Basic Attacks and Basic Defend must be activated here
Giving people Good and Bad Minor Powers is submitted here
Big Punch must be activated here
Coerce must be must be activated here
Shooting the revolver from Russian Roulette
Lazer Eyes must be activated here
Swapper must be activated here
Pay Burn costs for certain abilities or to discard Bad Minor Powers
Damage Calculation:
The formula for calculating Damage is this:
Damage → Flat changes coming from Major and Minor Powers → % changes coming from Major Powers → % changes coming from Minor Powers → round to nearest integer (once only, at the end)
The same for calculating Shields → round to nearest integer (once only, at the end)
When resolving combat:
Life gain resolves first > Damage is taken next
Burn Phase:
Take any Burn (unblockable damage; shields don’t interact with it) from:
Coerce
Swapper
Discarding Bad Minor Powers
End phase:
Take damage from Leftover Shields
User targeted by Coerce may choose to Burn (immediately) or not