Rules, expanded:
48 hours for power design. Design 2 powers
48 hours for discussion, could be extended
24 hours for auction. One round of auction. Bid on up to 8 powers
24 hours for each Round
10 PM GMT for Phase changes
Combat mechanics:
- At the start of every round you gain Energy equal to your current Health
- Energy is the resource used for your Powers, Basic Attacks and Basic Defend
- Leftover Energy disappears at the end of every round
Every Round, you may:
- Submit Basic Attacks on any number of opponents by paying X Energy for each to deal X damage to that opponent
- Submit a Basic Defend by paying X Energy to gain X Shields. Shields block damage. Leftover Shields disappear at end of Round
- Pay Energy to cast Powers
- Burn Health as an alternate cost to paying for Powers and other things
(you may do all of those things in the same Round)
After Round 1, the following changes take effect:
-
At the end of each Round, take unpreventable damage equal to 1/2 of your leftover Shields (rounded up) (punishes turtling)
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At the beginning of each Round, each player publicly draws and reveals 2 Bad Minor Powers and 2 Good Minor Powers. Those will come from a pool that I have made beforehand. They’re small buffs and nerfs
Pick one of the Bad ones for yourself, and the other for an opponent of your choice
Pick one of the Good ones for yourself, and the other for the same opponent you picked for the Bad one (I want to incentivize Free For All / Battle Royale gameplay more so than Survivor-esque diplomacy team gameplay)
Each player privately submits this along with their normal action submission (attack, block etc.)
All of the Bad ones can be gotten rid of if their owner chooses to Burn 7 Health
After Round 3, the unpreventable damage from leftover Shields increases from 1/2 to 100% of leftover Shields
If the game isn’t over by the end of Round 9, the player with the most Health (calculated at end of Round) wins
In case the last remaining players die at the same time and nobody is left alive, the winner will be the one amongst them who had caused the most damage to other players throughout the whole game