Trust Fall [Experimental Turbo] - [1/9]

and I dont trust town not to host trivia contests to determine who they pair with

1 Like

yeah
and like with short fuse straying away from this has the option of either going horribly wrong or horribly right

1 Like

:upside_down_face:

1 Like

idea:

Trust Jester

  • wins by not being trusted during the game
  • must immediately accept all trusts thrown at them
4 Likes

in the end, much like homestuck and all webcomics

all forum mafia setups degenerate into catgirl jester nightless

2 Likes

becomes kind of hard to win when mafia are going to care less about who they trust

i think jester probably just loses by getting trusted by mafia

sorry for posting in here during an ongoing game
it said 7/9 and I thought that was the signup count lol
but yeah this concept is great I want to see it run again :wowee:

1 Like

VERY.

Give it a trust bulletproof, allowing it to survive the first trust attempt thrown at them.

oh also
how long would the game last in a not-turbo setting

@arctic

in a bad town 1 day

in a semi decent to decent town 2-3 days

otherwise 4 days probably

i forgot that this is basically impossible to enforce gamespeed upon

this game cannot be contained

it is corruption

there is no functional difference between this and a long form 9p of this setup besides the fact that it was labled turbo and had the 1h limit

1 Like

i mean
this is basically the same difference between any turbo and the actual game since the only difference is phase times

but there is no phase times here
You can put a cap on the game max time (like I did) but it never hit that anyways

not sure whats stopping exactly this from happening even with a higher cap

I mean you could give a time limit before people can offer trust.

2 Likes

So at least you’re not giving and opportunity to hipfire a trust offer/accept.