Two Rooms and a Boom - Game Over, Draw

yeah ok fair

that works

er im gonna edit this a bit

i missed a few things

id also probably change agent to like “once per game” or something like that as opposed to round

2 Likes

yeye
we were thinking about that anyways

1 Like

seems like an easy fix that still gives them a high-impact role

1 Like

the game is also just very very very fundamentally different longform, since in shortform you have the clcok running the entire time but on longform you really dont, so ti changes the game dramatically

2 Likes

I think everything good apart from ambys mm and gambler tbh

Id make it 1 round shorter too somehow but idk if thats plausible

perhaps this could work

i believe that goes up to 20 players so

what do security/pirate do

security can prevent someone from being a hostage for a round, pirate can force someone to be a hostage for a round

1 Like

I kinda like the negative utility roles it feels more ambiguous

3 Likes

yeye
and they’re equally as fun if not more than vanillas
but

these are both intended to be used on the last round

oh
does pirate’s ability work in addition or in place of the other hostages
and does security mean that there can be 1 less hostage than otherwise would have happened

im renaming pirate to smuggler. one sec

it works in place
and no
i kinda feel like red smuggler would be a lot stronger but its also red

this is supposed to be the balancing factor
but