yeah ok fair
that works
er im gonna edit this a bit
i missed a few things
id also probably change agent to like “once per game” or something like that as opposed to round
yeye
we were thinking about that anyways
seems like an easy fix that still gives them a high-impact role
the game is also just very very very fundamentally different longform, since in shortform you have the clcok running the entire time but on longform you really dont, so ti changes the game dramatically
I think everything good apart from ambys mm and gambler tbh
Id make it 1 round shorter too somehow but idk if thats plausible
perhaps this could work
i believe that goes up to 20 players so
what do security/pirate do
security can prevent someone from being a hostage for a round, pirate can force someone to be a hostage for a round
I kinda like the negative utility roles it feels more ambiguous
yeye
and they’re equally as fun if not more than vanillas
but
these are both intended to be used on the last round
oh
does pirate’s ability work in addition or in place of the other hostages
and does security mean that there can be 1 less hostage than otherwise would have happened
im renaming pirate to smuggler. one sec
it works in place
and no
i kinda feel like red smuggler would be a lot stronger but its also red
this is supposed to be the balancing factor
but