So we have cult leader and mafia ability thief
As far as I understand it roleblocking didnât stop conversion anyway
The first suggestion was to only make the first conversion unstoppable, the second conversion wouldnât.
I also had a 1-night cooldown, it was for unlimited uses and Eliza advised me to make conversions only lasts for two uses.
A cooldown would have being still better so it wonât conver two towns in just two nights, speaking of which. It also disrupted the balance. I think one goon would have been better for here on.
Especially on 15 players game.
So I better grab some books and learn some goddamn degrees
I think a convert immune role wouldnât have been amiss
(Casual by the way, not frustrated)
@Frostwolf103 @ElizaThePsycho
Tysm for hosting!
@Jarek @Icetfeelspain @Kiiruma
Sorry if this game wasd a bit frustrating for yall.
ye fair
the goon wasnât supposed to have the +1 kill anyways
so
Wasnât really frustrating, just felt like I was ignored for most of it. Nobody interacted with me other than to call me evil and completely ignore everything I said.
The setup was transparently gonna be pretty silly and a lot of people had clearly signed up for the game just so it would fill, I wasnât gonna be clearing anybody off of lack of WiM LOL
Fair
You said the goon could use some more power and I have no fresh ideas.
For 15 players yeah I think the KPN was way out of acceptable levels as well.
Thats why I am limiting the town killings such as burnout, non-consecutive (odd) and 1-shot dayvig
Doubly worse by the fact that i HAD THE CORRECT WORLD and also CORRECTLY POINTED OUT TMI
after a while i thought agreed on the watcher
but
Well yes, but actually no
Town is correct, until May isnât anymore
this seems backwards but we needed more silly frost games
Katze!
I may be silly, but what I need is some knowledge in designing setups so it can retain some silliness but not as broken.
Just looked at the mafia team why the fuck is it gigabuffed