went with a whole “agent of chaos” schtick, in daerons honor
lets see if it got me killed
went with a whole “agent of chaos” schtick, in daerons honor
lets see if it got me killed
If you’re trying to kill me you will be sorely disappointed
I hope
I might be trolling
we’ll see!
@Aleph @Daeron @Ash @Marshal @Squirrel2412 @Zone_Q11
Ishmael has whispered Ash and Squirrel
Ishmael, Ash and Squirrel have made a bargain
Ishmael attacks Zone_Q11 for 31 and defends for 32
Daeron defends for 40
Daeron 2 defends for 39
Ash Burns 8 to send the hot potato mutation to Daeron and defends for 51
Marissa attacks Squirrel for 60, defends for 4
Squirrel attacks everybody for 1 and defends for 74
Zone_Q11 attacks Ash for 29, defends for 15, stockpiles 35 for next round
Ishmael has 32 shields and takes 1 incoming damage. Takes no damage
Daeron has 40 shields and takes 1 incoming damage. Takes no damage
Daeron 2 has 39 shields and takes 1 incoming damage. Takes no damage
Ash has 51 shields and takes 30 incoming damage. Takes no damage
Marissa has 4 shields and takes 1 incoming damage. Takes no damage
Squirrel has 74 shields and takes 60 incoming damage. Takes no damage
Zone_Q11 has 15 shields and takes 32 incoming damage. Takes 17 damage
Ash Burns for 8. Daeron now has this:
Daeron and Daeron 2 mutate due to Shadow Council Executive
Daeron receives the following mutation:
Daeron 2 receives the following mutation:
These mutations can be Stabilized on Round 3 by other players. I’ll explain Stabilization in the other post when I start Round 3
hasnt he already activated it? So it shouldnt do anything
oh is it only 1-shot. am i misreading?
Ishmael attacks Zone_Q11 for 31 and defends for 32
Ah. We officially have war.
“The First Time”
yea its supposed to be 1 shot
s-s-s-shuddup
okay ignore that
Daeron and Daeron 2 can attack
somehow tutuu rolled the most boring mutations in the mutation deck. I assure you it will get spicy
@Aleph @Daeron @Ash @Marshal @Squirrel2412 @Zone_Q11
Everybody’s up-to-date stats:
Ishmael: 58 HP, 58 Energy
Daeron: 31 HP, 31 Energy
Ash: 851 HP, 851 Energy
Marissa: 64 HP, 64 Energy
Squirrel: 80 HP, 80 Energy
Zone_Q11: 1 HP, 1 Energy
Ishmael:
Power U- wait this is just dragon install what the fuck: To activate this power, submit cool theme music to the host. Then all of your powers are upgraded, and the host posts your cool theme music.
Devils Bargain: Strike a deal with another player, binding them and yourself to the terms. If the deal is broken, the violator is penalized according to the terms of the deal. (All potential deals are veto’able by the host just to prevent bullshit. I probably won’t veto, but still.)
Upgrade: You may invite two players instead of one to a Forum PM to discuss a deal. You can
strike a deal with both, or with one; either one of the two players; as you choose. You automatically win the game when it reaches Round 666.
Persistent Spectre : Burn 5 every round while you have this power. You may instead Burn 4(X+1), where X is the number of times this power has been transferred, to send this power to a player of your choice.
Scales of Anubis: During the round, players may publicly propose a trade with you (and you may propose trades with others), using Health, Energy for the next round, and Powers of either players as currency. If both parties agree by the end of the round, the trade occurs according to its terms directly before Quasi-Stellar Obliterator triggers in the next round.
(can be stabilized ^)
is in a deal with Daeron
is in a deal with Ash and Squirrel
Daeron:
Quasi-stellar Obliterator: Once per round, draw two bad mutations that cannot be stabilized. Then, give one to yourself and one to another player.
Shadow Council Executive: This power goes immediately after the first round of bidding to the highest bidder. You may then participate in a third round of bidding, where you may bid on any power you have been previously outbid for. You also Mutate after round 2.
Stockpile: If you have unused Energy at the end of the round, it will go to the Stockpile and can be used later. The Stockpile may only hold up to half of the owner’s current Health.
Moment of Comprehension : The first time you take no damage in a round, you may not use the Attack action the next round, nor may you use powers that directly deal damage.
(used up)
Gloves of Gemini: Upon obtaining this power, halve your Health, then create a clone of yourself with your Health and all of your powers. There may only be one clone this way.
Link Pain: Pick an opponent. Any time that opponent loses Health, you lose Health equal to 10% (rounded up) of that Health loss. This Health loss cannot be prevented
Linked to: Ash
Bulwark: Once per game, activate this power to take no damage that round. Does not block Burns.
(used up)
Fire Up: This power activates after dealing at least 20 damage to an opponent in a single round. For the rest of the game, you gain 7 Health at the start of every round.
(can be stabilized ^) (not active yet)
Bounty:
When you die, the opponent who damaged you the most this round gains 10 Health.
is in a deal with Ishmael
Ash:
Call Option: Once all cards have been written and claimed, set M as the sum of all Cards’ Energy costs (variables are 0). When this card is played, spend 20 Energy to write a value X such that X > M / 3. Sum up the total Energy cost of all cards played during that turn. For every Energy that this sum exceeds X by, regain (X - M / 3) Health.
After use, this card cannot be used again for three turns. If the condition for activation is not met, this cooldown is reduced to one turn.
Replication: The host will not say when you have played this card until its activation or at the end of the turn.
Spend 15 Energy to select a player. If that player targets you with an ability (either single-target or multi-target), negate all effects of that ability and gain a single-use copy of their card. This card cannot be copied in this manner.
If that player does not target you during the turn, gain a Strike. At 3 Strikes, burn this card and all cards created by it.
Playful:
You may not submit Basic Attacks on other players for more than their current Health. This ability disappears in F2.
Rupturing Blade: If you deal damage using a normal Attack to anyone, they take 5 unblockable damage on every future round.
(can be stabilized ^)
is in a deal with Ishmael and Squirrel
Marissa:
Null Field: You and your actions are not affected by other powers, including your own. Upon gaining this power, gain 7 Health for every other power you have.
The rest of her powers are all negated. She basically cannot be interacted with in any way. Only Basic Attack and Defend.
But still, in case it’s relevant, her other powers are:
Dummy Mutation Does nothing.
(can be stabilized ^)
Chronoshield: If you take non-burn damage, instead you will Burn that much damage next round.
Final Gambit: If you are one of the last two players alive, you may activate this power to swap any number of powers with your opponent (including this one). Then, this power de-activates and cannot be used anymore.
Parasite: All damage you do to other players (including via power) is halved (rounded up). If you die, this power goes to the player who damaged you the most that round (or whoever killed you, if not applicable)
Incinerate: Your Attacks deal bonus damage equal to how much Health you have Burned this game.
Squirrel:
Absorb Pain: When you take damage from a player, your Energy next round is increased by that amount, and that player has their energy reduced by that amount. Does not affect Health.
Perfect Form: Whenever you deal damage, you gain Health equal to 1/4 of the of the damage dealt (rounded up).
(can be stabilized ^)
Small Arms:
If you want to use the Defend Action, you must use at least 50% of your Energy (rounded up) to do so
is in a deal with Ishmael and Ash
Zone_Q11:
Cursed Soul: - Once per game, spend all of your Energy to swap this Power with another player’s Power.
Defensive Overload: Gain X shields, where X is anywhere between 1 and your Health. After damage calculation, Burn for Y, where Y is your excess shields. This ability initially costs Burn 0, but this cost increases by 10 every time you use this.
Among Titans: If you have the least Health at the start of the round, you multiply your Shields that round by 1.5, and your attacks deal 10 extra damage. (Ties for least energy activate this power)
(can be stabilized ^)
Glaring Gaps: If you want to use the Defend Action, you may use no more than 50% of your Energy (rounded up) to do so
christ this is fucking brutal
Ash Burns 8 to send the hot potato mutation to Daeron
which one
The main body
what is the new OoO?
for bulwark?
Squirrel attacks everybody for 1
You guys are lucky daeron chose 9
If he’d said 0-1 yall were gonna get smacked
see
the issue is that I have no enemies
you also would have gotten a bit smacked