@Aleph @Daeron @Ash @Marshal @Squirrel2412 @Zone_Q11
Everybody’s up-to-date stats:
Ishmael: 58 HP, 58 Energy
Daeron: 31 HP, 31 Energy
Ash: 851 HP, 851 Energy
Marissa: 64 HP, 64 Energy
Squirrel: 80 HP, 80 Energy
Zone_Q11: 1 HP, 1 Energy
Ishmael:
Summary
tutuu:
Devils Bargain: Strike a deal with another player, binding them and yourself to the terms. If the deal is broken, the violator is penalized according to the terms of the deal. (All potential deals are veto’able by the host just to prevent bullshit. I probably won’t veto, but still.)
Upgrade: You may invite two players instead of one to a Forum PM to discuss a deal. You can
strike a deal with both, or with one; either one of the two players; as you choose. You automatically win the game when it reaches Round 666.
tutuu:
Persistent Spectre : Burn 5 every round while you have this power. You may instead Burn 4(X+1), where X is the number of times this power has been transferred, to send this power to a player of your choice.
tutuu:
Scales of Anubis: During the round, players may publicly propose a trade with you (and you may propose trades with others), using Health, Energy for the next round, and Powers of either players as currency. If both parties agree by the end of the round, the trade occurs according to its terms directly before Quasi-Stellar Obliterator triggers in the next round.
(can be stabilized ^)
is in a deal with Daeron
is in a deal with Ash and Squirrel
Daeron:
Summary
(used up)
(used up)
(can be stabilized ^) (not active yet)
is in a deal with Ishmael
Ash:
Summary
tutuu:
Call Option: Once all cards have been written and claimed, set M as the sum of all Cards’ Energy costs (variables are 0). When this card is played, spend 20 Energy to write a value X such that X > M / 3. Sum up the total Energy cost of all cards played during that turn. For every Energy that this sum exceeds X by, regain (X - M / 3) Health.
After use, this card cannot be used again for three turns. If the condition for activation is not met, this cooldown is reduced to one turn.
tutuu:
Replication: The host will not say when you have played this card until its activation or at the end of the turn.
Spend 15 Energy to select a player. If that player targets you with an ability (either single-target or multi-target), negate all effects of that ability and gain a single-use copy of their card. This card cannot be copied in this manner.
If that player does not target you during the turn, gain a Strike. At 3 Strikes, burn this card and all cards created by it.
(can be stabilized ^)
is in a deal with Ishmael and Squirrel
Marissa:
Summary
The rest of her powers are all negated. She basically cannot be interacted with in any way. Only Basic Attack and Defend.
But still, in case it’s relevant, her other powers are:
(can be stabilized ^)
tutuu:
Final Gambit: If you are one of the last two players alive, you may activate this power to swap any number of powers with your opponent (including this one). Then, this power de-activates and cannot be used anymore.
tutuu:
Parasite: All damage you do to other players (including via power) is halved (rounded up). If you die, this power goes to the player who damaged you the most that round (or whoever killed you, if not applicable)
Squirrel:
Summary
The Damage of his Basic Attacks is permanently increased by 3
(can be stabilized ^)
is in a deal with Ishmael and Ash
Zone_Q11:
Summary
tutuu:
Defensive Overload: Gain X shields, where X is anywhere between 1 and your Health. After damage calculation, Burn for Y, where Y is your excess shields. This ability initially costs Burn 0, but this cost increases by 10 every time you use this.
(can be stabilized ^)