Oh, come on, don’t act like this. Getting upset at a townie for misvoting makes that townie feel worse, and it’s rude to the wolf in the scenario for acting like their win was undeserved. It just makes everybody more upset.
There’s no point in acting like the game was obvious or like you all would have won it. That’s the point. Final-three scenarios self-select for the villagers who happened to have the worst luck on their reads. If a bunch of dead villagers know who the wolves are, but the players in the game don’t, that just means wolves picked good kills.
Jail happened to have an off game. It happens to everyone, there will always be unlucky villagers who happen to townread both wolves, and that’s why he was here. If he got luckier, he would have died at night, or we would have pushed over his misexecution.
If you want to win a game when it’s execute-or-lose, it’s not enough to only be correct, that just means you’ll die. You need to convince everybody else before you go out, and you need to shield the players you think are town, and especially correct town, from executions in the preceding days.
The game didn’t suddenly go from a town win to a town loss when jail selected his vote. By the time it happened, there had already been massive amounts of setup from the wolfteam to ensure the highest probability of a misvote. joycat went through every single possible final 3 to try to find the best one for us, and they succeeded.
The winning factor here was that we were allowed, by everyone, to get three consecutive misexecutions on players with good reads and kill the rest at night. No villager is ever singlehandedly to blame for a loss, and to imply so is both cruel and unproductive. It’s an issue of the collective.