The 30 game. (It isn’t actually 30 games)
I’m bad at writing flavors, so I get to the mechanical part immediately.:
The first player getting 30 victory tokens at the end of any games wins. Alternatively, the first player having negatíve 60 victory tokens at the end of any game loses. In both cases, the 30 game ends.
Players aren’t allowed sharing their host specific PMs with others or making outside of game deals. Besides these, anything goes. (In the frame of the global rules, obviously.) I would appreciate, if you invite me to your game-related conversations, but it’s not obligatory.
The games are centered around making deals and deceiving each other. I won’t enforce any deals to go through.
(During games I won’t confirm any deals.
Outside of games, if both players agree, I will tell if the deal is plausible or not, but I won’t tell the reason why.)
Depending on the games there are three or four phases per game, where the first three are always the same.
- : Voting phase
- : Preparation phase
- : Game phase
- : Revelation phase (Depending on the game, it won’t be necessary)
Voting
Players will vote which game they want to play from a handpicked list, where at least the names of the games are revealed. It will last at most 24 hours.
preparation
The rules of the game, and the stakes are revealed. The players have a chance to ask questions about the game or for clarification of the rules either publicly or private.
(This phase still counts as outside of the game.)
This phase will last 24 hours.
game
At the start of each game, each player’s victory token count is revealed and the game will play out as in the previous phase it was described. Players can win or lose victory tokens at the end of the game.
Most games will be played during multiple rounds, with more phases inside them.
The ule of thumb, that each phase lasts 24 hours or until each action is submitted, unless otherwhise stated.
revelations
(If necessary)
If they were hidden actions during the games, which weren’t revealed during the game, every action will be revealed.
After this if no one has at least 30 tokens (or negative 60 tokens) a new voting phase will begin.
Victory tokens
Victory tokens:
- They are your victory points and a currency at the same time. Outside of games, you are free to exchange your tokens with other players, but during games, you aren’t allowed to do so.(you are free to do deals concerning tokens, but they won’t be enforced.)
- When you gain token(s), you always will know how you gained them. (If others are sending you tokens, you will always know who sent and how many.)
- They might be benefits, you can use your tokens during the games.
- Your token count can go into the negative, but you aren’t allowed to use more tokens than what you have. (Each transition goes through me, so you can’t cheat on this one.)
Sidenotes:
About the games itself:
Most of the games are inspired by popular gambling series. (Kakegurui, Liar game, Usogui, acma:game.) You don’t need to know the base material for any of the games, but it might help to use existing strategies or come up with better ones.
In each game everyone will have the same actions to choose from. (Meaning there won’t be any hidden ability or people will never have to find a specific player to defeat collectively for a victory. So no mafia-like or BTM-like games etc…)
The games are designed the way that everyone starts with the same winning chance. (No secret factions/asymmetric composition.)
Most of the games (should be) shorter than an average misc game, and most of them never debuted in the form I will present them. (Also it’s an experiment which of these games will be liked the most, and eventually I might make more complicated versions of them, if anyone has the need for it.)
The games are optimized for 8 players, but in theory none of them should have an upper limit.