the storyteller can give you literally any ability they want. no matter how insane
it doesnât have to have any precedent. and you get to guess what it is!
for the record if you were actually an investigator you wouldâve totally been prompted to choose people and get results, even if you didnât know what those results meant. so i winced when you said you got a warm on that
its important when youre randing digital BOTC to state which player wouldve been handed the bag first and last, that way erach player knows how much agency they WOULDVE had when picking their role
its also imporatnt to re-rack during this stage, and cliam that âa player pulled out two tokes at once and saw both so now we have to restart bc they have extra infoâ. it adds to the realism
I mean, that was not the reason I got caught (I got caught on something; would love to know what that something was).
Also, gummy and [other person] were talking through night, so I was hoping Arete would intervene or something.
you got caught because they figured out that i was widow and pushing a little too hard for the savant poisoned world
Real
yeah i was a little annoyed when they were just solving the game during night phase. they shouldnât be able to do that, thatâs what day phase is for!
Ah.
Ok, that makes sense.
Yeah, it pretty much gave [other person] an exclusive stage to pitch things to gummy.
Donât think it wouldâve really mattered (which is why I think Arete didnât bother intervening), but that was annoying.
i shouldâve eschewed game integrity and pitched my world during the night too
(disclaimer: my world was nonsensical and required, at minimum, that an amne ability poisoned myself or the savant)
- the storyteller can make up any ability for you (it doesnât have to be an on-script ability, or even an ability that exists in all of Clocktower) â you did figure out this one eventually
- if you would be prompted to do something with that ability, they prompt you to do so, and give you any feedback youâd get, but donât tell you what it means
- your questions donât have to directly be âis my ability [x]â â you figured this one out too
so for example, letâs say your ability is âEach night*, choose a player. You learn how many vowels are in their character name.â
on night 1 you arenât woken up (youâre an each night* character, not an each night character)
on night 2, you are woken up and asked to choose a player. You pick Fred, the Empath. You learn a 2.
on night 3, you are woken up and asked to choose a player. You pick Arete, the Snake Charmer. You learn a 4.
etc.
now, on the other hand, letâs say your ability were âonce per game, during the day, chose a player. the storyteller reveals their role to everyone.â
in that case you probably would not be prompted to choose a player (just like how slayer isnât)
I was just hoping Arete would go on and be like, âHey, thatâs cheating,â before executing [other person] and giving the win to us.
Ok, that makes a lot more sense now.
There was also a part of me that was hoping I was Lunatic and was thus hoping for a Balloonist claim.
Unfortunately, nothing of the sort came.
I was busy trying to figure out what Savant info to give to [player] (then it didnât matter because you all nominated before she could ask for it)
technically RAW people are allowed to talk about the game during the night, though itâs common for Storytellers to disallow it (and itâs basically never allowed to use that to metagame - e.g. you couldnât say âoh wow Iâm the Empath and I just woke upâ)
honestly probably couldâve storyteller metaâd that they wouldnât put in both savant and amnesiac for the sake of their own sanity
but i didnât even think about that. since i obviously knew the savant was legit and the amne wasnât