Cookie Thread Act 4 (Act 5): The Fifth One

If you don’t want to multiclass, there are options to get the same result with less resources
Plus we get the benefits of a better subclass than draconic sorcerer, such as either of the tasha’s subclasses which give ~10 very good spells due to them being able to be retrained

Hogoblin race from Volo’s Guide to Monsters gives light armor
Due to tasha’s, we can move the ability score boosts provided by the race

we’ll put the +1 in con and the +2 in charisma
we have a higher base wisdom since failing wisdom saving throws is very bad and we don’t have inherent wisdom saving throw proficiency as a sorcerer

at level 4, we take moderately armored

this has the requirement of light armor proficiency
add +1 dex and now we can have medium armor shields for standing 19 AC with only feat and race investment

I agree that Hidden Ace is insane, but given how dominant in the roll of the d20 can be when determining the result of specific checks, being able to give yourself advantage at will 3 times per long rest is extremely powerful at all phases of the campaign and regardless of the kind of encounter or situation you’re in. It also asks very little of the player beyond using up a feat/ASI opportunity whereas you do have to be a caster for Hidden Ace (multiclassing is frequently optimal, but it is a non-trivial cost). And Lucky requires little planning ahead of time. It’s low investment, highly versatile, and doesn’t really get worse as the campaign goes on.

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oh I forgot to add war caster to my list

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damn

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and res con?
oh my god I’m a fraud

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The best use case for lucky is to be used in passing extremely important checks
I think you would agree that usually that constitutes very important skill checks, initiative rolls, and saving throws

I just want to agree on when it’s used to be able to try to determine how good it actually is

Also I’ll be clear and say that I think Lucky is a tier 2 feat whereas I place GWM/PAM, XBE/SS, and WarCaster/ResCon as tier 1 feats
When I say tier, I refer to priority to pick up as they massively contribute to a character’s effectiveness

So you’re probably picking up lucky at level 8 (for most martials, you pick a feat race to get PAM or XBE and then pick up the other aforementioned paired feat at 4. For casters they just take the concentration defense at 4)

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I feel less strongly about lucky being tier 2 for casters but for martials it’s pretty easy

PAM and XBE give you a bonus action attack every single round. This is very consistently good no notes.
There are a lot of features that boost accuracy. Bless is the one I’ll name since as a spell it’s the best buff in the game even if it’s only affecting 2 people. That’s a +1d4 to attack rolls. There are other features that increase accuracy for the party but i’ll assume Peace Cleric is being banned since that shit is wacky. This ignores in-class accuracy boosting which is worth mentioning since all of the martials that use these feats have ways to increase their accuracy. Reckless attack is a good one.

GWM is less good than SS since SS has better non-power attack effects and the archery fighting style giving +2 to attack rolls for ranged weapons makes SS very safe and easy to use.
They are still both very good since they represent a strong increase to your damage unless the foe you’re facing has much higher than expected AC for the level you’re at.

I could pull up some graphs but in general these are baseline Good Damage
This isn’t necessary at tables that aren’t trying to build strong characters

The reason I think Lucky is worse than ResCon / War Caster is that many of the strongest spells in the game are concentration
We’re talking Web, Spike Growth, Hypnotic Pattern, Most Conjure spells, and many more
if these spells stay active, it can result in encounter wins off a single level spellcast

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taking a feat ever is bad bc u could just get wish and then wish for the feat

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Assuming the encounters are difficult enough for you to have to make some concentration checks, I think the strength of these concentration protection features can save the day by itself

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This becomes even more the case if you’re dm isn’t running 1-2 encounters before each long rest
i recommend most dms run minimum 4 if you’re looking to have resources matter at all with long rest being a narrative function rather than a mechanical ‘8 hours of safety’

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So I would then be comparing Lucky to tier 2 options for casters and martials

That’s:

  • Telekenetic
  • Fey Touched
  • Cartomancer
  • Alert
  • I’ll add in Resilient Wisdom here but I don’t think it actually fits
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Resilient is (usually) worse than Lucky unless the DC is over 15 until like level 13 or something IIRC or you have more than 3 saves in (presumably) Con where you needed advantage OR you have an odd Con, and then Lucky would be worse assuming you only used it on Con saves (which you won’t). War Caster is only better for maintaining concentration if you needed advantage to succeed more than 3 times.

Note: It’s more than 3 times where you needed advantage because you can roll a d20 first and see what you get before deciding to use Lucky:

You can choose to spend one of your luck points after you roll the die, but before the outcome is determined.

I agree with you that those are both very good, but I feel like you’re undervaluing the versatility Lucky brings to the table and how much better those feats are at succeeding in saves. Like as a level 4 (or even level 1 depending on your race or DM) feat, it’s hard to actually imagine that many feats out perform Lucky in the long run if the player is maximizing its usage until you get very, very deep into a campaign and didn’t pick up another one of the feats.

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Tutu are you serious

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Maybot only knows what you’re saying when you wrap it in [v] tags sorry

VOTE: maybot what do you think about this

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