you’re playing the game, and then all of a sudden someone just decides that, actually, your character has to go here to do this, right now, no you don’t get a choice, we want to make things cool. what do you mean this is frustrating and that you’d much rather be doing the thing you were already invested in? never mind that adding a system that rigid to a game that already has a problem with rigidity and inability to adapt to circumstances is a very bad idea
to be clear, methods of directing people towards certain locations are absolutely something we’re planning! it’s just we’re not doing something as terribly rigid as that