Okay, after looking over things again, I stand by the setup and numbers being okay, with the addition of “vote manipulation is disabled in XyLO”, something I considered to be relatively standard, but in hindsight (Hindsight is 20/20), should explicitly have been asked about. There’s a rough guideline I scribbled about reviews a while ago and adding on a list of basic questions about how the host intends to run things is a good idea. I’m sure there’s more, but off the top of my head, vote manipulation in XyLo, handling of Perpetual MyLO, and majority/plurality are three big things that come to mind.
I am always around for the designer/host of a game I’ve reviewed, regardless of who they pick as a cohost, so that issue is more than addressed.
I think that this setup was by no means intrinsically broken and from what I’ve heard, the host and many of the players agree with me on that.
The mafia team played well with the resources they had, and the town team played well but not as well with the resources they had.
My general guideline I suggest for anti-town player numbers at the moment, outside of certain multi-faction-games, is 20≤M≤33%, and this fit in that with a bit of leeway. Yes, effectively 31% is quite a bit for anti-town, but with the unfortunately-assumed disabling in XyLO that happened, and the start of a more reasonable 27%, it’s really not an insane numbering.
Modposters can be extremely strong or entirely useless depending on who uses it. It’s a role with a lot of swing, and on Mafia even more than town. The Mafia use it to at least soft-clear themselves and for not much else. With the wrong host, it literally becomes an innocent child and/or at least 1-shot public mod-confirmed alignment cop on Mafia. If anything, as a Mafia role, it’s usually rather unfun for the players. A problem that sorta comes up here is that the same can also be said about Mafia gladiators to a degree. When they’re strong, they’re amazing, but a lot of the time they’re weak. So there was a degree of trying to split that off. Doublevoters are intrinsically strong but are generally much more powerful on town than on Mafia. So the switch between the doublevoter and the modposter made a lot of sense to me.
The randomness adds a cool twist to the setup, but I think it also takes away a degree of agency from both alignments. It’s known that randomness is often less fun for exactly that reason. That said, the core of the setup is the randomness. And it can be a fun mechanic. It also can seriously lower swinginess, especially when some of the modes are particularly less swingy.
That should cover any concerns that I’ve seen.
@Litten @ElizaThePsycho @DatBird @Atlas @Mistyx @Blizer @Marshal @Wazza